I’ve been seeing a lot of posts about suggestions for reworking the card system. While most suggestions would benefit the astrologian and breathe life back into the class, the simple truth is that a lot of these would have unforeseen consequences. I won’t go into detail on that because I’m sure people can theorize and/or figure that part out. You’re reading this because you probably want to check out what my simple suggestions are. These suggestions will simplify astrologian’s playstyle while restoring its utility gimmick, and making it easy to still heal and dish out damage. Finally, you may/will see a suggestion that has already been said in other posts. There are like-minded people who share a passion for astrologian.
1. Remove the RNG aspect of the cards and allow players the power to choose the cards they want. To balance this, make each card an ogcd with a reasonable cooldown timer.
2. Remove Sleeve Draw and Minor Arcana. Unnecessary.
3. Three damage type cards: Melee, Ranged, Dual. Flat 10% increase for Melee and Ranged. 5% damage increase for the dual card.
4. Divination effect completely changed to be an ogcd buff for the astrologian. Allows the astrologian to turn a card into an aoe effect.
5. An ogcd that doubles the potency of a card. Cannot stack with Divination.
6. Three utility cards: Damage mitigation 15% (Bole), Duration extender (Spire, resets the duration of the current card in effect), All OGCD Cooldown timers reset (Ewer)
These are just my suggestions. If you like it, great! If you don’t, then oh well, no harm done. I don’t expect the devs to see this if I’m going to be honest. There are lots of posts that needed to be sorted through, after all.
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1. Remove the RNG aspect of the cards and allow players the power to choose the cards they want. To balance this, make each card an ogcd with a reasonable cooldown timer.
2. Remove Sleeve Draw and Minor Arcana. Unnecessary.
3. Three damage type cards: Melee, Ranged, Dual. Flat 10% increase for Melee and Ranged. 5% damage increase for the dual card.
4. Divination effect completely changed to be an ogcd buff for the astrologian. Allows the astrologian to turn a card into an aoe effect.
5. An ogcd that doubles the potency of a card. Cannot stack with Divination.
6. Three utility cards: Damage mitigation 15% (Bole), Duration extender (Spire, resets the duration of the current card in effect), All OGCD Cooldown timers reset (Ewer)
These are just my suggestions. If you like it, great! If you don’t, then oh well, no harm done. I don’t expect the devs to see this if I’m going to be honest. There are lots of posts that needed to be sorted through, after all.
Continue reading...