Since we still don’t know what scope the job changes will be, I’ve been coming up with my fun little idea on how cross job skillsets could work in this game since I'm in a writing mood.
I’m not including any potencies etc. since it’s not really supposed to be a detailed description. The main focus is the added gameplay choice and customization that may complement with your base job you want to bring into a duty, making every player encounter unique!
Those small kits are designed to complement a base Job of around 12-15 buttons, which you’ll be able to take 2 cross job kits (first at level 30 the second at about level 60) to fully customize your base job based on your playstyle and needs. Ideally the total button number should end up at 24 (12 base job skills, 6 cross job skills, 6 useful role exclusive skills eg. Basic cure spells for healers).
This will free up the Base job skillset to be truly unique among each other, without being bound too much by the role.
The base job has to be appropriately leveled to level 30/60 to be able to be used. You can design skill effect upgrades at level 60 to leave a sense of progression.
All skills are designed be primarily limited by MP, allowing a freestyle usage across the base and slotted in cross job kits.
Here are the individual jobs, happy reading!
Paladin - Defensive Specialist - Passive Bonus: Defense Up
Overview: Paladin brings a simple but effective skill suite that focuses on the holy aspect of the Knight job with defensive utility
Skill Button 1 - Holy Blade
Code:
Skill Button 2 - Perfect Cover
Code:
Skill Button 3 - Saint Cross
Code:
Warrior - Berserker style - Passive Bonus: Evasion Up
Overview: Warrior offers 2 stances that can boost your offense or your defense but at the cost of limiting the skills you can use to the type you want
Skill Button 1 - Berserk
Code:
Skill Button 2 - Defiance
Code:
Skill Button 3 - Equilibrium
Code:
Dark Knight - Self Sacrificing - Passive Bonus: HP Up
Overview: Dark Knight primarily uses HP instead of MP to use his simple but deadly skill set, that promotes a risky playstyle
Skill Button 1 - Darkness
Code:
Skill Button 2 - Unholy Sacrifice
Code:
Skill Button 3 - Sanguine Sword
Code:
Gunbreaker - Self Buff Specialist - Passive Bonus: Buff effect Up
Overview: Gunbreaker draws a variety of magicks from the enemy, granting free random one-time use skills that
also temporarily buff the user as long as the drawn magick is junctioned on the hotbar.
Can hold up to 3 active spells and self buff effects at the same time for each skill button slot
Skill Button 1 - Draw and Attack
Code:
Skill Button 2 - Draw and Defend
Code:
Skill Button 3 - Draw and Enhance
Code:
White Mage - Restorative Magicks - Passive Bonus: HP restored Up
Overview: White Mage is your best pick when it comes to healing magick.
The skills will all move up a spell tier (1,2,3) every time any white magic spell is cast which all turn back to tier 1 after a tier 3 spell is used (so all 3 buttons simultaneously switch ability every time any white magic is cast)
Skill Button 1 - Healing Mastery
Code:
Skill Button 2 - Resurrection Mastery
Code:
Skill Button 3 - Protection Mastery
Code:
Scholar - Exploiting Weaknesses - Passive Bonus: Weakness Damage Up
Overview: Scholar exposes their enemies’ weakness, which lets them take more damage on the exposed weakness attack type.
Also proficient in offensive and defensive maneuvers that they can double tap to spread the effects nearby if needed.
Skill Button 1 - Scan
Code:
Skill Button 2 - White Grimoire
Code:
Skill Button 3 - Black Grimoire
Code:
Astrologian - Single target enhancement - Passive Bonus: Buff duration Up
Overview: Astrologian uses its suite of card decks to draw random cards that grant a variety of potent single target buffs.
Draw grants skill 2 and 3 a new buff every time it’s used. Shuffle will only change both unused cards once, granting a 2/3 chance to get the effect that’s desired.
Skill Button 1 - Draw Arcanum
Code:
Skill Button 2 - Astral Deck
Code:
Skill Button 3 - Umbral Deck
Code:
Sage - Enhances actions passively - Passive Bonus: Reduces MP costs
Overview: Sage will grant you access to short aura buffs that will add effects to all of your actions passively.
Effect auras won’t stack with each other.
Skill Button 1 - Id
Code:
Skill Button 2 - Ego
Code:
Skill Button 3 - Super Ego
Code:
Monk - Critical Hit Combo Master - Passive Bonus: Critical Hit Up
Overview: Monk will bring a mini version of their Chakra system into your hotbar, relying on passive critical hit generation to change up their available skills with each hit.
Skill Button 1 - Meditation
Code:
Skill Button 2 - Ying Tech
Code:
Skill Button 3 - Yang Tech
Code:
Samurai - Reaction Style - Passive Bonus: Direct Hit Up
Overview: Samurai rewards precise timing of their skills, accumulating their special Bushido techs with each successful trigger.
Skill Button 1 - Gil Toss
Code:
Skill Button 2 - Iaido
Code:
Skill Button 3 - Bushido
Code:
Dragoon - Mobility specialist - Passive Bonus: Movement Speed Up
Overview: Dragoon lets you move freely across the battlefield with ease.
Their Jumps grant temporary invincibility for most attacks while midair aside from unavoidable attacks.
Skill Button 1 - Jump
Code:
Skill Button 2 - Highwind Jump
Code:
Skill Button 3 - Dragon’s Jump
Code:
Reaper - Accumulate actions - Passive Bonus: Reduces recast time
Overview: Reaper will mostly rely on speed to build momentum to strike when the time is right.
Every GCD will boost all 3 skills at the same time, up to 8 times and can be cast whenever. Effect is reduced to default every time a skill is used.
Skill Button 1 - Drain Touch
Code:
Skill Button 2 - Evil Mist
Code:
Skill Button 3 - Dark Flare
Code:
Ninja - Versatile Ninjutsu - Passive Bonus: Dualwield 1h weapons/auto attack rate Up
Overview: Ninja brings their Ninjutsu Mudras for high utility.
Pressing the same Mudra twice will trigger the Ninjutsu based on the correct sequence.
A 3 step Ninjutsu will have more power but also higher MP cost. Using 1 step will default to Fuma Shuriken on every skill button.
Skill Button 1 - Mudra Ten
Code:
Skill Button 2 - Mudra Chi
Code:
Skill Button 3 - Mudra Jin
Code:
Viper - Follow Up Enhancer - Passive Bonus: Applies a stackable poison dot after each weapon hit
Overview: Viper will enhance all of your offensive attacks with a special follow up skill, that can be changed based on your base job.
Serpent’s Tail will flash when conditions are met.
Skill Button 1 - Serpent’s Tail
Code:
Skill Button 2 - Twinfang Venom
Code:
Skill Button 3 - Twinblood Venom
Code:
Bard - Continuous Party buffs - Passive Bonus: Passive MP restoration Up
Overview: Bard offers you a simple support suite that can be played for an extended period of time draining your MP, as long as there’s enough MP.
Songs cannot be stacked. The song will end by pressing the same skill again.
Skill Button 1 - Angelsong
Code:
Skill Button 2 - Magick Ballad
Code:
Skill Button 3 - Battle Chant
Code:
Dancer - Dance Step party support - Passive Bonus: Passive HP restoration Up
Overview: Dancer offers a little 2-step dancing mini game every time a dance is selected, enhancing the effect of said dance.
Once you select a dance, the other 2 buttons will turn into random dance steps you have to press in a correct order. Pressing the activated dance again will finish the dance and trigger the effects.
Skill Button 1 - Jitterburg
Code:
Skill Button 2 - Slow Dance
Code:
Skill Button 3 - Polka Polka
Code:
Machinist - Mixed debuffer - Passive Bonus: Attack range Up
Overview: Machinist will need to “reload” their machinery skills to use them, each skill button having a different bullet cost.
If the remaining bullets exceed the bullet cost of the skill button, it changes to Reload, granting enough bullets to use the skill. All skills will rotate in a set order if there’s more than 1.
Skill Button 1 - Reload I
Code:
Skill Button 2 - Reload II
Code:
Skill Button 3 - Reload III
Code:
Black Mage - Offensive Magick combos - Passive Bonus: Magick damage Up
Overview: Black Mage will grant any job high magick power to compete.
Casting the same element in succession will power up the same element. Once fully powered, it will boost the next element in the chain (Fire > Ice > Thunder > Fire…)
Skill Button 1 - Fire Spellchain
Code:
Skill Button 2 - Skillname
Code:
Skill Button 3 - Skillname
Code:
Summoner - AoE Specialist - Passive Bonus: AoE damage Up
Overview: Summoner is all about AoE damage that is placed with a ground target marker, hitting everything within its range.
Summons come in 2 groups in a set pattern. After using Grand Summon, the pattern resets back to the first summon, so each Grand Summon requires at least 3 regular summonings.
Skill Button 1 - Astral Summon
Code:
Skill Button 2 - Umbral Summon
Code:
Skill Button 3 - Grand Summon
Code:
Red Mage - Versatile Magicks - Passive Bonus: Grants Dualcast after casting any spell
Overview: Red Mage grants their signature Dualcast to the base job, offering the ability to cast offensive and defensive magicks in quick succession.
It offers a stance that can be changed with “Shift Change”, altering the Skills 2 and 3 with either White or Black Magic to use freely.
If at least 1 White and Black Magick is cast, Shift Change will turn into Red Shift, granting special Red Mage only spells to use once.
Skill Button 1 - Shift Change
Code:
Skill Button 2 - Vermillion Combo
Code:
Skill Button 3 - Crimson Combo
Code:
Pictomancer - Unique Magicks - Passive Bonus: Reduced cast time
Overview: Pictomancer has a broad skillset that can be initiated after painting a motif.
Once a motif is selected, it changes all 3 skill buttons depending on the motif used.
Once one motif muse is cast, all skill buttons reset back to the original Paint Motif versions.
Skill Button 1 - Paint Creature Motif
Code:
Skill Button 2 - Draw Weapon Motif
Code:
Skill Button 3 - Draw Landscape Motif
Code:
(thanks for reading – I hope I did your main job(s) justice!)
Continue reading...
I’m not including any potencies etc. since it’s not really supposed to be a detailed description. The main focus is the added gameplay choice and customization that may complement with your base job you want to bring into a duty, making every player encounter unique!
Those small kits are designed to complement a base Job of around 12-15 buttons, which you’ll be able to take 2 cross job kits (first at level 30 the second at about level 60) to fully customize your base job based on your playstyle and needs. Ideally the total button number should end up at 24 (12 base job skills, 6 cross job skills, 6 useful role exclusive skills eg. Basic cure spells for healers).
This will free up the Base job skillset to be truly unique among each other, without being bound too much by the role.
The base job has to be appropriately leveled to level 30/60 to be able to be used. You can design skill effect upgrades at level 60 to leave a sense of progression.
All skills are designed be primarily limited by MP, allowing a freestyle usage across the base and slotted in cross job kits.
Here are the individual jobs, happy reading!
Paladin - Defensive Specialist - Passive Bonus: Defense Up
Overview: Paladin brings a simple but effective skill suite that focuses on the holy aspect of the Knight job with defensive utility
Skill Button 1 - Holy Blade
Code:
Code:
Imbues weapon to restore HP with each weapon hit. Increases HP healing received.
If own HP is full, the healing effect will automatically be granted to the lowest party member. Medium Duration and MP cost
Skill Button 2 - Perfect Cover
Code:
Code:
Temporarily reduces damage taken while also reducing damage of any ally that stands behind you.
Can be channeled to increase effect. Drains MP when channeled. Effect ends when moving or if MP drops to 0
Skill Button 3 - Saint Cross
Code:
Deals holy damage in a cross shape around the user. Also heals and revives any member within the close spell range. High MP cost
Warrior - Berserker style - Passive Bonus: Evasion Up
Overview: Warrior offers 2 stances that can boost your offense or your defense but at the cost of limiting the skills you can use to the type you want
Skill Button 1 - Berserk
Code:
Increase your damage dealt and damage taken - only pure attack skills are available to use. Drains MP
Skill Button 2 - Defiance
Code:
Reduces damage taken while also countering any incoming damage - only non-damaging skills are available to use. Drains MP
Skill Button 3 - Equilibrium
Code:
Cancels out any active Warrior stance while temporarily restoring and increasing own HP. Low MP cost
Dark Knight - Self Sacrificing - Passive Bonus: HP Up
Overview: Dark Knight primarily uses HP instead of MP to use his simple but deadly skill set, that promotes a risky playstyle
Skill Button 1 - Darkness
Code:
Uses own HP to attack the enemy. Cannot be used if own HP drops below 20%
Skill Button 2 - Unholy Sacrifice
Code:
Code:
Uses own HP to grant a potent HP shield to a party member
Cannot be used if own HP drops below 20%
Skill Button 3 - Sanguine Sword
Code:
Drains HP and restore it to the user. Damage is increased if own HP is low. Low MP cost
Gunbreaker - Self Buff Specialist - Passive Bonus: Buff effect Up
Overview: Gunbreaker draws a variety of magicks from the enemy, granting free random one-time use skills that
also temporarily buff the user as long as the drawn magick is junctioned on the hotbar.
Can hold up to 3 active spells and self buff effects at the same time for each skill button slot
Skill Button 1 - Draw and Attack
Code:
Code:
Draws an random offensive spell from the enemy - grants various self buffs until the stored spell is used.
Reverts back to “Draw and Attack” once the spell is used.
Meteor: physical damage spell that randomly hits up to 8 times - self physical damage up until used
Flare: high single target magick damage - self magic damage up until used
Meltdown: high powered dot damage - self attack speed up until used
Skill Button 2 - Draw and Defend
Code:
Code:
Draws a random defensive spell from the enemy that can be used on party members -
grants various self buffs until the stored spell is used. Reverts back to “Draw and Defend” once the spell is used.
Curaga: moderate ST heal - self HP restored up until used
Holy: high ST damage - self regen until used
Barrier: increases defence - self reduced damage until used
Skill Button 3 - Draw and Enhance
Code:
Code:
Draws a random utility spell from the enemy that can be used on party members -
grants various self buffs until the stored spell is used. Reverts back to “Draw and Enhance” once the spell is used.
Float: Increases movement speed - self auto attack speed up until used
Aura: Raises party Limit Break generation - self recast time down up until used
Triple: Buff that turns the next 3 spells are instant and nullify their MP cost - self instant cast until used
White Mage - Restorative Magicks - Passive Bonus: HP restored Up
Overview: White Mage is your best pick when it comes to healing magick.
The skills will all move up a spell tier (1,2,3) every time any white magic spell is cast which all turn back to tier 1 after a tier 3 spell is used (so all 3 buttons simultaneously switch ability every time any white magic is cast)
Skill Button 1 - Healing Mastery
Code:
Code:
Changes active skill to the next tier after any white magick cast sequentially - shares current tier with the other two mastery skills.
Tier 1: Curaga - Large HP Heal on the target and nearby allies. Normal cast time. Normal MP cost.
Tier 2: Esuna - Cleanses all debuffs on a target. Fast cast time. Low MP cost.
Tier 3: Regen - Automatically restores HP over time. Instant. Normal MP cost.
Skill Button 2 - Resurrection Mastery
Code:
Code:
Changes active skill to the next tier after any white magick cast sequentially - shares current tier with the other two mastery skills
Tier 1: Revive - Revives KO'd party member. Long cast time. High MP cost.
Tier 2: Arise - Fully revives KO'd party member. Long cast time. Very high MP cost.
Tier 3: Reraise - Automatically revives a party member once during its duration. Instant. High MP cost. Short duration
Skill Button 3 - Protection Mastery
Code:
Code:
Changes active skill to the next tier after any white magick cast sequentially - shares current tier with the other two mastery skills
Tier 1: Protect – Temporarily increases defense on one party member. Short cast time. Low MP cost.
Tier 2: Shellga - Places a barrier on the party which reduces magic damage received. Short cast time. Normal MP cost.
Tier 3: Reflect - Places a magick barrier on one party member that prevents and reflects magic damage back to the enemy. Short cast time. Normal MP cost
Scholar - Exploiting Weaknesses - Passive Bonus: Weakness Damage Up
Overview: Scholar exposes their enemies’ weakness, which lets them take more damage on the exposed weakness attack type.
Also proficient in offensive and defensive maneuvers that they can double tap to spread the effects nearby if needed.
Skill Button 1 - Scan
Code:
reveals enemy weakness, leaves enemy open to either physical or magical attacks for a short duration. Instant. Low MP cost.
Skill Button 2 - White Grimoire
Code:
Code:
Uses defensive spells that can be spread to the surrounding area, halving it's effects
Adloquium > Accession - places a shield on the target. Short cast time. Normal MP cost
Skill Button 3 - Black Grimoire
Code:
Code:
Uses offensive spells that can be spread to the surrounding area, halving it's effects
Bio > Bioga - places a poison elemental dot on the target. Short cast time. Normal MP cost.
Astrologian - Single target enhancement - Passive Bonus: Buff duration Up
Overview: Astrologian uses its suite of card decks to draw random cards that grant a variety of potent single target buffs.
Draw grants skill 2 and 3 a new buff every time it’s used. Shuffle will only change both unused cards once, granting a 2/3 chance to get the effect that’s desired.
Skill Button 1 - Draw Arcanum
Code:
Code:
Draws 2 random cards from each deck - turns into “Shuffle” once.
Shuffle will change the currently drawn cards once. Reverts back to Draw if Shuffle is used once or both cards have been played. Instant. Normal MP cost
Skill Button 2 - Astral Deck
Code:
Code:
Draws one of 3 offensive buffs to play after using Draw
Balance - Increases determination and weakness damage
Arrow - Increases direct hit and movement speed
Spear - Increases critical hit and attack range
Skill Button 3 - Umbral Deck
Code:
Code:
Draws one of 3 defensive buffs to play after using Draw
Spire - Regenerates HP and reduces cast times
Bole - Grants a HP shield and decreases damage taken
Ewer - Regenerates MP and halves MP cost
Sage - Enhances actions passively - Passive Bonus: Reduces MP costs
Overview: Sage will grant you access to short aura buffs that will add effects to all of your actions passively.
Effect auras won’t stack with each other.
Skill Button 1 - Id
Code:
Code:
Triggers a small energy burst effect around the caster that deals additional damage whenever a non-damaging spell is cast -
Effect ends automatically if Ego or Superego is active or MP drops below 20%. Drains MP.
Skill Button 2 - Ego
Code:
Code:
Adds potent self healing to existing attack moves for a short time. Any healing applied while own HP is full turns into a MP.
If both are maxed out, the effect will end. Normal MP cost.
Skill Button 3 - Super Ego
Code:
Code:
Adds small party healing to existing attack moves for a short time.
Any healing applied on party members with full HP turns into a small shield stack instead. High MP cost.
Monk - Critical Hit Combo Master - Passive Bonus: Critical Hit Up
Overview: Monk will bring a mini version of their Chakra system into your hotbar, relying on passive critical hit generation to change up their available skills with each hit.
Skill Button 1 - Meditation
Code:
Code:
Manually opens 1 spirit chaka without the need to perform a critical hit -
Changes into “Spirit Burst” at 3 chakras (aoe attack + heal around the user) –
Open Chakra determines the current Ying and Yang Techs. Instant. No MP cost.
Skill Button 2 - Ying Tech
Code:
Code:
Offensive attack that changes based on chakras accumulated, which are gained when executing a critical hit.
Chakra points are shared with Yang Techs.
Air Render - ST from a distance
Fire Render - Line AoE attack
Spirit Render - Self AoE attack
Skill Button 3 - Yang Tech
Code:
Code:
Defensive attack that changes based on chakras accumulated, which are gained when executing a critical hit.
Chakra points are shared with Ying Techs.
Earth Mender - decreases damage taken on self
Water Mender - restores HP and clears debuffs on self
Life Mender - Revives target in melee range. High cast time. No MP cost. Blocks Chakra generation for a short time. Target revies with very little HP.
Samurai - Reaction Style - Passive Bonus: Direct Hit Up
Overview: Samurai rewards precise timing of their skills, accumulating their special Bushido techs with each successful trigger.
Skill Button 1 - Gil Toss
Code:
Spends a small amount of gil to damage and stun the enemy if possible – when using this action to interrupt a cast bar, deals tenfold damage and also refunds the gil spent tenfold. Levels up Bushido by 1. Low GIL cost.
Skill Button 2 - Iaido
Code:
Code:
Readies a counter stance and triggers one of the following when hit:
Physical Attacks are countered with Masamune (physical ST attack and self HP regen)
Magical Attacks are countered with Murasame (magical ST attack and self MP regen). Low MP cost.
Skill Button 3 - Bushido
Code:
Code:
Attack changes based on the number of successful counters executed with Shiahadori(default Bushido), Iaido and Gil Toss - resets to Bushido:Shirahadori after use
0: Shirahadori - Increases defenses for a short time. Raises Bushido level if hit when its effect is up.
1: Dragon Fang - Damages every enemy on the field that is currently in battle regardless of distance.
2: Shooting Star - Heavy ST damage, might push back enemy and has a small chance to KO weaker monsters instantly.
3: Banishing Blade - Magic ST damage, decreases enemy attack and defense power.
4: Tornado - Heavy AoE damage around the target, hits twice if executed during a casting enemy.
Dragoon - Mobility specialist - Passive Bonus: Movement Speed Up
Overview: Dragoon lets you move freely across the battlefield with ease.
Their Jumps grant temporary invincibility for most attacks while midair aside from unavoidable attacks.
Skill Button 1 - Jump
Code:
Jump attack towards one enemy - triggers invincibility for 1 gcd. Does not bypass unavoidable attacks! Low MP cost.
Skill Button 2 - Highwind Jump
Code:
Code:
Leaps into the air for 2 GCDs and attacks the selected ground target - cannot dodge unavoidable attacks!
Can be used again to immediately land on the selected space. Low MP cost.
Skill Button 3 - Dragon’s Jump
Code:
Code:
Backwards jump - no fall/out of bounds
Upgrades to Dragon Roar (ranged line aoe attack) until another Jump is executed – restores some MP. No MP cost.
Reaper - Accumulate actions - Passive Bonus: Reduces recast time
Overview: Reaper will mostly rely on speed to build momentum to strike when the time is right.
Every GCD will boost all 3 skills at the same time, up to 8 times and can be cast whenever. Effect is reduced to default every time a skill is used.
Skill Button 1 - Drain Touch
Code:
Code:
Absorbs enemy HP and restores it to the user. Any excess HP restored is evenly distributed to the party.
Accumulates power based on the amount of gcds used before using this skill, up to 8 times -
resets to default power after use – shares built up powerlevel with the other 2 reaper cross skills. Short cast time. Normal MP cost.
Skill Button 2 - Evil Mist
Code:
Code:
Places a potent poison dot in a cone aoe.
Accumulates power based on the amount of gcds used before using this skill, up to 8 times -
resets to default power after use – shares built up powerlevel with the other 2 reaper cross skills. Normal cast time. Low MP cost.
Skill Button 3 - Dark Flare
Code:
Code:
Unleashes a magical dark aoe attack around the target.
Accumulates power based on the amount of gcds used before using this skill, up to 8 times -
resets to default power after use – shares built up powerlevel with the other 2 reaper cross skills. Long cast time. High MP cost.
Ninja - Versatile Ninjutsu - Passive Bonus: Dualwield 1h weapons/auto attack rate Up
Overview: Ninja brings their Ninjutsu Mudras for high utility.
Pressing the same Mudra twice will trigger the Ninjutsu based on the correct sequence.
A 3 step Ninjutsu will have more power but also higher MP cost. Using 1 step will default to Fuma Shuriken on every skill button.
Skill Button 1 - Mudra Ten
Code:
Code:
Enables various Ninjutsu skills when pressed in correct order.
Fuma Shuriken (only Ten): very long ranged physical attack – no MP cost.
Fire Veil (1 Mudra + Ten): fire magick damage around the target may cause burn dot. Low MP cost.
Wind Veil (2 Mudras + Ten): wind magick damage around self that increases movement speed. Normal MP cost.
Skill Button 2 - Mudra Chi
Code:
Code:
Enables various Ninjutsu skills when pressed in correct order
Fuma Shuriken (only Chi): very long ranged physical attack – no MP cost.
Thunder Veil (1 Mudra + Chi): thunder single target magick damage may cause paralysis. Low MP cost.
Earth Veil (2 Mudras + Chi): earth magick damage placed on the ground, slows down enemy movement speed caught within. Normal MP cost.
Skill Button 3 - Mudra Jin
Code:
Code:
Enables various Ninjutsu skills when pressed in correct order
Fuma Shuriken (only Jin): very long ranged physical attack – no MP cost.
Ice Veil (1 Mudra + Jin): Ice cone aoe magick damage may freeze target. Low MP cost.
Water Veil (2 Mudras + Jin): water magick damage that refreshes own HP and MP over time. Norrmal MP cost.
Viper - Follow Up Enhancer - Passive Bonus: Applies a stackable poison dot after each weapon hit
Overview: Viper will enhance all of your offensive attacks with a special follow up skill, that can be changed based on your base job.
Serpent’s Tail will flash when conditions are met.
Skill Button 1 - Serpent’s Tail
Code:
triggers a follow up attack after a successful attack based on active venom skill. Low MP cost on every follow up attack.
Skill Button 2 - Twinfang Venom
Code:
changes Serpent's Tail to trigger a physical single target follow up attack after every physical attack. Low MP.
Skill Button 3 - Twinblood Venom
Code:
changes Serpent's Tail to trigger magical aoe follow up attack after casting a spell. Low MP cost.
Bard - Continuous Party buffs - Passive Bonus: Passive MP restoration Up
Overview: Bard offers you a simple support suite that can be played for an extended period of time draining your MP, as long as there’s enough MP.
Songs cannot be stacked. The song will end by pressing the same skill again.
Skill Button 1 - Angelsong
Code:
Increases Physical attack damage dealt and gradually restores HP while singing until choosing another song or no MP is left to spend. Drains MP.
Skill Button 2 - Magick Ballad
Code:
Increases Magical attack damage dealt and gradually restores MP while singing until choosing another song or no MP is left to spend. Drains MP.
Skill Button 3 - Battle Chant
Code:
Increases damage dealt and decreases damage taken while singing until choosing another song or no MP is left to spend. Drains MP.
Dancer - Dance Step party support - Passive Bonus: Passive HP restoration Up
Overview: Dancer offers a little 2-step dancing mini game every time a dance is selected, enhancing the effect of said dance.
Once you select a dance, the other 2 buttons will turn into random dance steps you have to press in a correct order. Pressing the activated dance again will finish the dance and trigger the effects.
Skill Button 1 - Jitterburg
Code:
Starts a dance sequence - Drains enemy HP and restores it to the party - power is increased with successful dance steps. Normal MP cost.
Skill Button 2 - Slow Dance
Code:
Starts a dance sequence - Slows down all enemies and increases the party movement speed - duration is increased with successful dance steps. Normal MP cost.
Skill Button 3 - Polka Polka
Code:
Starts a dance sequence - Lowers Enemy attack and increases it to the party - power is increased with successful dance steps. High MP cost.
Machinist - Mixed debuffer - Passive Bonus: Attack range Up
Overview: Machinist will need to “reload” their machinery skills to use them, each skill button having a different bullet cost.
If the remaining bullets exceed the bullet cost of the skill button, it changes to Reload, granting enough bullets to use the skill. All skills will rotate in a set order if there’s more than 1.
Skill Button 1 - Reload I
Code:
Code:
Stocks up 3 bullets to use for special tools. Low MP cost.
Skills under “Reload I” use up 1 bullet and use the following attack rotation:
Auto Crossbow - Deals ranged physical damage in a cone, instantly reloads 2 bullets
Bio Blaster - Deals magic poison damage in a cone, poisons targets
Flash - Deals magic damage in a cone, blinds targets
Skill Button 2 - Reload II
Code:
Code:
Stocks up 3 bullets to use for special tools. Low MP cost.
Skills under “Reload II” use up 2 bullets and use the following attack rotation:
Drill - deals high physical damage, reduces magical resistance
Chainsaw - deals high magic damage, reduces physical resistance
Skill Button 3 - Reload III
Code:
Code:
Stocks up 3 bullets to use for special tools. Low MP cost.
Skills under “Reload III” use up 3 bullets and use the following attack rotation:
Air Anchor- deals high physical ranged aoe damage, next machinery deals double damage.
Black Mage - Offensive Magick combos - Passive Bonus: Magick damage Up
Overview: Black Mage will grant any job high magick power to compete.
Casting the same element in succession will power up the same element. Once fully powered, it will boost the next element in the chain (Fire > Ice > Thunder > Fire…)
Skill Button 1 - Fire Spellchain
Code:
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Starts a fire elemental spell chain - gets more powerful when used in succession while increasing own damage, also increases the next blizzard spell damage.
Fire – ST magic fire elemental spell. Short cast time. Low MP cost.
Fira – aoe magic fire elemental spell. Normal cast time. Normal MP cost.
Firaga – strong aoe magic fire elemental spell. High cast time. High MP cost.
Skill Button 2 - Skillname
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Starts an ice elemental spell chain - gets more powerful when used in succession while inflicting heavy/slow/freeze debuffs, increases the next thunder spell damage.
Blizzard – ST magic ice elemental spell, inflicts heavy. Short cast time. Low MP cost.
Blizzara – AoE magic ice elemental spell, inflicts slow. Normal cast time. Normal MP cost.
Blizzaga – Strong AoE magic ice elemental spell, inflicts freeze. High cast time. High MP cost.
Skill Button 3 - Skillname
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Starts a thunder elemental spell chain - gets more powerful when used in succession while placing a DoT on the target(s), increases the next fire spell damage.
Thunder – ST magic thunder elemental spell + dot. Short cast time. Low MP cost.
Thundara – AoE magic thunder elemental spell + dot. Normal cast time. Normal MP cost.
Thundaga – Strong AoE magic thunder elemental spell + dot. High cast time. High MP cost.
Summoner - AoE Specialist - Passive Bonus: AoE damage Up
Overview: Summoner is all about AoE damage that is placed with a ground target marker, hitting everything within its range.
Summons come in 2 groups in a set pattern. After using Grand Summon, the pattern resets back to the first summon, so each Grand Summon requires at least 3 regular summonings.
Skill Button 1 - Astral Summon
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Summon offensive aspected Espers to deal ground targeted Aoe Damage with debuff effects. Long cast time. High MP cost.
Ifrit: Fire damage + burn dot on targets
Shiva: Ice damage + slows down targets
Ramuh: Lightning damage + paralyzes targets
Skill Button 2 - Umbral Summon
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Summon Support aspected Espers to deal ground targeted Aoe Damage with support effects
Long cast time. High MP cost.
Titan: Earth damage + Party HP shield
Leviathan: Water damage + Damage reflect shield
Phoenix: Fire + Wind damage + revives member in range
Skill Button 3 - Grand Summon
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Uses stored Aether attunements to deal Aoe Damage based on accumulated Aether. Long cast time. High MP cost.
Bahamut (mixed Aether): Megaflare – deals massive magical damage around the target
Odin (mixed Aether): Zantetsuken - deals physical damage in a wide line originating from the caster, may KO weaker targets
Alexander (3 Umbral Aether): Divine Judgement - deals special holy damage around the caster while restoring HP and increasing defense
Red Mage - Versatile Magicks - Passive Bonus: Grants Dualcast after casting any spell
Overview: Red Mage grants their signature Dualcast to the base job, offering the ability to cast offensive and defensive magicks in quick succession.
It offers a stance that can be changed with “Shift Change”, altering the Skills 2 and 3 with either White or Black Magic to use freely.
If at least 1 White and Black Magick is cast, Shift Change will turn into Red Shift, granting special Red Mage only spells to use once.
Skill Button 1 - Shift Change
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Changes the current skillset to either support spells (White Shift) or offensive spells (Black Shift).
Temporarily changes to Red Shift once after 1 White and Black Magic spell was used beforehand. Reverts back to White Shift after usage
Skill Button 2 - Vermillion Combo
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Attack Changes based on current Shift stance
White Shift: Cura – ST healing spell that also cures status ailments. Low cast time. Normal MP cost.
Black Shift: Fira – AoE fire spell that also places a burn dot. Low cast time. Normal MP cost.
Red Shift: Embolden – Increases party damage dealt. Effect is stronger if the party has higher role diversity. High MP cost.
Skill Button 3 - Crimson Combo
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Attack Changes based on current Shift stance
White Shift: Raise - Resurrects KO'd party member. High MP cost.
Black Shift: Thundara – AoE thunder spell that might inflict paralysis. Normal MP cost.
Red Shift: Magick Barrier - reduces party damage taken and increases HP restoration effects. Normal MP cost.
Pictomancer - Unique Magicks - Passive Bonus: Reduced cast time
Overview: Pictomancer has a broad skillset that can be initiated after painting a motif.
Once a motif is selected, it changes all 3 skill buttons depending on the motif used.
Once one motif muse is cast, all skill buttons reset back to the original Paint Motif versions.
Skill Button 1 - Paint Creature Motif
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Replaces all PCT cross job skills with special muses that can be used once.
Button reverts back to Paint Creature Motif after use. Long cast time. Normal MP cost.
Skill 1 - Moogle Muse: Sends out Moogle that attacks in a line while temporarily buffing damage
Skill 2 - Madeen Muse: Sends out Madeen that attacks in a cone while increasing damage taken on enemies
Skill 3 - Carbuncle Muse: Sends out Carbuncle that grants the party damage reflect and movement speed up
Skill Button 2 - Draw Weapon Motif
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Replaces all PCT cross job skills with special muses that can be used once.
Button reverts back to Paint Weapon Motif after use. Short cast time. Low MP cost.
Skill 1 - Hammer Muse: Grants a meele attack chain that gets stronger after every use
Skill 2 - Mace Muse: Grants a magick attack chain that gets stronger after every use
Skill 3 - Whip Muse: Grants a ranged attack chain that gets stronger after every use
Skill Button 3 - Draw Landscape Motif
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Replaces all PCT cross job skills with special muses that can be used once.
Button reverts back to Paint Landscape Motif after use. Normal cast time. Normal MP cost.
Skill 1 - Blue Sky Muse: Places a bright daytime ground aoe that restores HP within the target area
Skill 2 - Starry Night Muse: Places a night sky ground aoe that restores MP within the target area
Skill 3 - Rainbow Meadow Muse: Places a field of flowers as ground aoe that reduces damage taken within the target area
(thanks for reading – I hope I did your main job(s) justice!)
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