Shout out to the excellent design of dungeons and trials in Dawntrail

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No idea if anyone at SE/CBU3 reads the English forums, but with all the negativity surrounding the MSQ story here I want to give a shout out to the stellar work by the dungeon and trial designers.

DT has the best dungeons and trials in the game. The tankbuster in Ex1 is the coolest thing they've ever done. And EX2 is an excellent trial in its own right. I love the 95 dungeon and the final boss. The 100 optional dungeons are great, especially booville even though the first boss is so chaotic.

I really hope they continue down this design path with upcoming raids, trials, and dungeons and please keep the ilevel sync tight so they don't become faceroll easy. They're a good difficulty as they are.

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