Shouldn't Zodiac Weapons Be Nerfed More?

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I like the achievement of saying "Hey, I worked hard for this" as much as the next one but, looking at the track record so far of the Zodiac weapons, they're so painfully long and grindy in comparison to sometimes better looking weapons unlocked later on.

Don't get me wrong, I don't mean to discourage grinding, but lessen the grind. Having to do around 50 to 60+- FATEs just to get the crystals and that's not even the light step? In this time I would've done the dungeons, trials, light farming, and enough crafting to get blue scrips for the crystal sand for Anima weapons.

My solution is to make it like the Anima weapons; If you have poetics, you can just buy the books and not have to grind a hunting, dungeon, fate and levequest log. Light farming can stay the same, it'd encourage players to group and rush down dungeons (or trials like for Anima).

We can already get the iteration of Relic Weapons by literally just having 1.000 poetics available.

Am I the only one who feels this way, do you have suggestions as to what can be done? It feels shitty to have beloved weapons with nice visual effects locked behind such an immense grind that is incredibly disproportionate to it's later installments.

submitted by /u/RedFoxMusic
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