Should Skill Speed/spell Speed Affect Certain Abilities?

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I am not talking about buffing or debuffing abilites, but damage-dealing abilities to be precise.

My 'issue' right now is the misalignment of oGCD with GCD, which may cause clipping of either the first or the latter.

I will try to explain it further with an example of DRGs Jump:
(High) Jump has a recast of 30s, and has a long animation lock. If you want press this ability as it comes off CD without clipping neither it nor your GCD, you would need a GCD of 2.5s or 2.3-2.31s (exact value would 2.30769...) anything in between will cause you to hold this ability or clip your GCD. However, the GCD recast should align with your buffing oGCDs/buff windows - in this case Lance Charge (90s), so you want a GCD recast of either 2.5s, 2.43s, 2.37s or again 2.31s. Two of those choices don't align well with Jump.

Right now SkS/SpS doesn't do anything for dmg-dealing oGCDs - except their DoT damage (e.g. PLDs Circle of Scorn), but it doesn't increase their inital hit. And there are a bunch of them - Jump, Spineshatter Dive, Blasting Zone, Fleche, Bloodletter/Rain of Death, Energy Drain/Siphon etc.

What I would like to see is those abilities getting a recast time reduction based on your SkS/SpS value - similar to the new recharging GCDs Drill/Bioblaster, Air Anchor, Gnashing Fang and Sonic Break - or Empyreal Arrow used to work pre-5.0 as a weaponskill with a not-shared, unique recast.
In our DRG example that would mean, at a GCD of 2.37s you would get a recast time of 28.44s on your Jump. This change will make it able to hit your Jump every 12th GCD, no matter the recast time you've got on your GCD.
You would still hold your Jump for your buff windows Lance Charge, Dragon Sight and Battle Litany, but you would not fall behind nor would you need to hold your buffs for it. That way SkS/SpS would work with you, not against you.

It's not a huge damage increase because we would still hold our oGCDs for buff windows, but it'll make our rotation more streamlined.

TL;DR: SkS/SpS should affect recast time on damage-dealing oGCDs for a more streamlined rotation, similar to old Empyreal Arrow.

Your thoughts?

PS: I should mention that other certain abilities should be excluded from this; e.g. Trick Attack and Technical Step/Finish because these also count as (self/party-)buffing/(boss-)debuffing abilities or "raid buffs".

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