Should Clemency Be Nerfed?

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In high end content, I feel Clemency is fine and doesn't need adjustments.

In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary at all with active healers.

I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

What do you all think?

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