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Quests should never be walk 5 yards click on a person twice to open a door then cutscene, insufferable dialogue then walk 2 yards for more filler dialogue, then open door, walk 2 metres, cutscene, walk across foundation to talk and yet another cutscen before having to spend gil to travel to an area 10km away without teleport only to reach another cutscene asking you to do 5 things questing should be mundane but bearable. World design should take a leaf out of demonsouls. With clever shortcuts should you choose to use them

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