Read title. I've been playing through ShB on my alt and I'm surprised at how much of the story still hits pretty hard and so good the second time, especially now that I have the new perspective of what happens further in the story. So I ask: What was the most meaningful or impactful moment in the game for you?
For me, it's after the Dying Gasp. Where we would normally get a statement of incredulity, or of a threat that their work will continue, Emet-Selch asks our character to "Remember us...that we once lived." This comes off the back of his monologue before the Amaurot instance, where he angrily retorts to us that he had been searching for a thousand thousand lifetimes to find someone to pass his legacy to, where we finally feel the burden he feels when he tells us he has sired children and raised civilizations. His request is so impactful, because in us he sees fit to at least entrust his legacy, even if that means his quest comes to an unfulfilled end. It doesn't absolve him of the blood on his hands, the corpses in his wake, the fires and ruins that line the road he walks, but it's these moments of genuinely good writing that make this my favorite expansion of a game ever, that they give a villain, one so unforgivable as Emet-Selch, such a degree of sympathy.
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For me, it's after the Dying Gasp. Where we would normally get a statement of incredulity, or of a threat that their work will continue, Emet-Selch asks our character to "Remember us...that we once lived." This comes off the back of his monologue before the Amaurot instance, where he angrily retorts to us that he had been searching for a thousand thousand lifetimes to find someone to pass his legacy to, where we finally feel the burden he feels when he tells us he has sired children and raised civilizations. His request is so impactful, because in us he sees fit to at least entrust his legacy, even if that means his quest comes to an unfulfilled end. It doesn't absolve him of the blood on his hands, the corpses in his wake, the fires and ruins that line the road he walks, but it's these moments of genuinely good writing that make this my favorite expansion of a game ever, that they give a villain, one so unforgivable as Emet-Selch, such a degree of sympathy.
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