Se: Please Do Something About The Rare Alliance Raid Minions

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With the introduction of the new Shadowbringers 24-man alliance raids, we got something we've never seen before: rare minion drops from the last chest in the instance. In previous alliance raids, there would be a single minion that all players would be rolling for, and even then they were hard to come by (e.g., although I've gotten almost all of them, the one from Ridorana Lighthouse still evades me even after several rolls in the high 90s...). However, in the Nier raids, in addition to the normal minion, there is a small chance that a rare minion could drop from the final chest (currently, Pod 316 and 2B Automaton).

This is just cruel. These raids take 30+ minutes each. The drop rate of the rare minions seems to be similar to the drop rate of mounts from current-content Extreme trials. The big differences are (i) Extreme trials take only about 10 minutes each (as opposed to 30); (ii) you're rolling against only 7 other players in Extreme trials (as opposed to 23); and (iii) SE implemented a "safety net" for unlucky folks by allowing them to purchase the Extreme-trial mounts for 99 tokens after the content has been out for a little bit so that they are guaranteed to get it without having to do 100+ runs of the same content.

In light of the above, it would be ideal if SE would implement a similar safety net for these new rare minions because many folks are running these new, long instances solely to get these minions but still not getting them after hundreds of runs because the odds are stacked against them. Being able to purchase these for 50 of the relevant token (e.g., Manufactured Coin for Copied Factory) would be a "fair" way to implement this system. It would still entail about 25 hours of farming just for a single minion, but at least those of us who are minion collectors would be able to see the light at the end of the tunnel.

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