SE: How do I know if I am doing enough damage in Savage?

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First it was hitting enrage in M5S at 10% health remaining and now I am bored as hell repeating the Desert phase of M6S just to wipe to adds. Let me be clear I can get two perfect grooves and no DDs and still see 10% and I know how to aoe/cleave and choose priority targets. In M5S I have seen parties who I thought sucked because there were DDs and deaths all over the place get less than 1% because somehow one or more are doing insane amounts of damage while other groups who have almost no DDs are barely able to get to 5%. Unless I have died or got a DD it is nearly impossible for me to know comparatively how much damage I did from one pull to the next. And I certainly do not know if I have done my share of the damage compared to the other players in the PF.

I can't change any parts of my rotation to see if one way is better than another. I can try to use three pots in M5S or use two with one at the 6-minute window and I have no means of gauging whether one method does more or less damage than the other. If I changed my rotation or used a certain pot combination and get a clear I might expect the lower damage method was better but in reality someone else might have done some godly amount of DPS...but I will never know. I can try and meld Determination and Direct Hit Rate just right but again I have no way of comparing my cumulative damage from one pull to the next.

The Battle Log is a joke. It's like you want us to do complex math using only Roman numerals and that is if the Battle Log still has the entire fight. The in game recorder might have been useful but you refuse to allow us to use it when it would be useful. How is the Stone-Sky-Sea striking dummy tuned to a raid? Am I supposed to use food or pots on it? Is killing it with 5 seconds left on the timer enough or does it require 10, 15, or 30 seconds? How am I supposed to know whether my gear is good enough at my skill level when I don't know if I am doing enough damage?

I never know how much damage I am doing and thus I never know if I am improving or whether I have reached my blind skill level cap that doesn't reach your hidden expectations. When will you explicitly state what percentage of the player base you are hoping will not clear the content. The more raids I do the more it feels like they are intended to be lootbox battles: you want to trick people into thinking they can clear the content but you only want so many clears. This is terrible game design. By the time I and other players get enough gear where the newest raids might be more fun than tedious because we have higher hopes that we can do enough damage some other content will have priority and finding players will become the tedious part.

You have obfuscated cumulative player damage so much all the while making it the most important requirement in harder content. These two things should not coexist. You need to show cumulative damage over time and or grade player performance in game on each pull. Players who do this harder content should be able to handle critiques from you. If we are supposed to use third party tools to read the Battle Logs ourselves then you need to openly tell players which types of third party tools are acceptable.

There is no worse feeling in this game than being able to do all the mechanics of a raid but not knowing if the failure in DPS is because of your skill or the skill of one or more of the other seven players. If I suck, tell me so I can stop wasting my time and the time of others.

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