Se Has Multiple Types Of Healing They Could Use

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just a stray idea. As we all know SE has streamlined healers a bit too much, and instead of making us actually fun to play they just increase enemy damage so we have less breathing room.
This post is just an idea for more types of healing that se seems to be neglecting exist (there is more than one way to keep people alive. These types of healing can go into new healer classes, or better yet they can just fix healer styles as a whole xD
Imagine if we had a bunch of healing classes, and each one revolved around 1 of these healing types.
Without further adoo

Pure Healing: Exactly what it sounds like -- you press a buttion, your target gets a direct heal <---white mage would focus on this type (like they do already)

Regeneration: You place a buff on ally, they dont get healed instantly, but they slowly regenerate health over time (typically more hp in total than a pure heal) <---- Bard would be doing this type of healing (if it actually played like a traditional bard instead of a Ranger with extra steps)

Damage Shielding: Placing a buff or bubble over an ally, absorbing some of the damage they take, or outright nullifying the next attack that hits them

Damage Prevention: Prevent damage from ever happening in the first place by hindering enemies with powerful debuffs, Heavily reducing the amount of damage they do to allies, or outright stopping them from attacking at all

Latency Healing: Place a Barrier over an ally that heals them for the amount of health they have lost PLUS the amount of damage they've taken while the barrier was on them. This type of healing forces the healer to act preimptevly in order to keep their team alive by watching for enemy damage and taking advantage of big enemy attacks <--- Thematically AST seems the most viable for this type of healing.

Damage Reduction: Place a buff or barrier over a player or area that reduces a high, flat percentage of the damage taken. Another preimptive healing style

Leech Healing: Heal your allies by doing damage taking the Health from enemies and giving it to allies.

Ward Healing: Place an item, familiar, barrier, or "spot" on the ground that provides healing to allies who are in the area. This could be something like the healer placing a health pack on the ground for anyone to pick up when they want to by walking over it. <---- I could see something like a Chemist doing this type of healing

Preimptive Charge Healing: Think SCH's Excogitation (but it can have multiple stacks on one player). Basically the healer places a buff on an ally -- when that ally falls below a certain HP threshold the heal automatically activates and heals its designated player.


All im saying, is it would be nice if SQENIX made healers FUN first, and then competively balanced them around a fun play style -- it would go a long way.

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