Sch Needs Help

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Right now, SCH feels really disjoined in its entire kit, with parts of its kit fighting against each other. On top of that, SCH's healing potential is really bad right now.

So proposed fixes:

Removing the cooldown on Indomitability. If this is (one of) SCH's main form of AoE healing, then let SCH access it more often. While Succor does exist, it's really expensive, and a SCH shouldn't be spamming it at all. While removing the cooldown on Indom seems excessive, compared to the other two healers, SCH doesn't have a true Medica, not to mention, SCH only has 3 uses of it per minute (give or take) that also compete with other good skills the SCH has access to. I highly doubt this will break the SCH.

Dissipation changes: Dissipation is garbage. There is literally nothing you can do to convince me otherwise. At best, it's 3 extra Energy Drains. At worse, well, everyone is dead/you're dead and you need stacks now. It really goes against what the SCH wants to do, which is have the fairy for free healing. It even goes against not just the fairy cooldowns, but Seraph and Aetherpact/Fey's Union. My proposed Dissipation changes rolls the effect of Fey's Illumination into it (so it's like WHM wings, reduced damage and increased healing), but it also removes the Aetherflow cost from Lustrate and Indomitability. This allows to spam heals, if needed, and quickly build Fairy Gauge. Speaking of...

Fairy changes: The fairy is probably the weakest its ever been. For a job that relies on the cooldowns to make up for an innate lack of healing GCDs, the fairy doesn't seem to do enough. The Fairy Gauge also does almost nothing, being tied to two skills, one of which is just a focused Embrace, and the other is an AoE heal that's so hilariously weak, I question why it has both Gauge cost and a 60s cooldown timer. In addition, SCH having access to, not just the fairy, but Whispering Dawn in sub 35 content is absurdly busted. While I doubt I can fix that (seeing as Summon is available at 4), I can at least limit/redistribute the strength. Fairy cooldowns are locked until lv40 when Aetherflow is unlocked since all Fairy cooldowns now cost Fairy gauge. Fey's Blessing will be moved down and buffed in potency as an extra "Medica" for the SCH to have access to as well as removing the cooldown on it. Whispering Dawn will cost 20-40 gauge but also have no cooldown, but Fey's Illumination will be removed since it's getting rolled into Dissipation. Personally, I'd also rather get rid of Aetherpact as it's also not a good skill, imo, but I'd like to see it get replaced by a targeted Regen that costs 20-40 gauge instead. On top of this, when Seraph is active, Fey abilities would cost no Fairy Gauge. This makes the Seraph having its own version of the cooldowns have a reason to exist besides reasons.


Other ability changes:

Excogitation: I feel the "raw heal delay bomb" doesn't exactly work that great. Sometimes, it trivializes a tank buster, but then, because of all the shields and healing available to certain jobs *glares angrily at WHM and DRK* the Excog doesn't even go off, and it just becomes a waste of Aetherflow. While I do think the healing effect should stay, I do think it should also play into the SCH's "identity" (and I say this loosely) as a shield healer and also have a minor damage reduction effect tied into it (like 5-10%). It's duration would have to come down to compensate, like 10-15s (or if target is below half health like it currently works), but this way, Lustrate and Excog don't directly compete with each other for Aetherflow stacks and both have very specific uses.

Emergency Tactics: This feels like a waste of a button right now. Sure, it's better if you cast Succor and those shields aren't going to break in the next 30s, but that situation is so few and far between that it's almost moot. Additionally, because of the changes to Critlo, Emergency Tactics doesn't take Catalyze's shield potency into account. I'd like to see this being a more focused healing tool, by keeping its current effect but increasing the heal amount and reducing MP cost by 15%. We are probably reaching overkill territory, especially coupled with the above changes, but, y'know, let our healing tools actually heal.

Deployment Tactics: Someone brought this up in a different thread, and I'm inclined to agree that Deployment Tactics feels really underutilized now. While CritloDeploy was absurdly OP in the olden days, nowadays, it feels like a lot of work for something better spent elsewhere. I'm inclined to agree with this becoming something akin to an Aetherflow-based Succor, or at least an extra concentrated heal. This also removes the problem of Galvanize being broken before Catalyze.

Physick: Buff this things potency, good lord. Like, either make it 500, or make it 450 with a 3-5 second cooldown reduction given to Emergency Tactics. Sure, you don't really want to push Cure 1/Benefic 1, but at least you have a chance of getting something out of it for doing so.

If SCH is being played as a more ability-focused Healer, I'd like it to play into that idea more, especially with the healing GCDs being the way they are.

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