Rune Knight

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Hello, all. Ellonwyn here. First time posting on these forums. Been playing XIV for almost 5 years now. Had a suggestion for a new class that hopefully the devs are open to.

Rune Knight - Tank Role. A protector of the weak who uses elemental magic to keep enemies at bay.

Weapon - Rune Blade

For the longest time, my favorite character in all of Final Fantasy was Celes from VI. I would love to see her class represented in XIV as a Tank.

Classically, Rune Knights would absorb magic through their Runic Blades. This could be represented in XIV as a Self Buff, called Runic:
Runic - 30 sec CD, lasts 8 seconds - Any healing done to the tank OR magic damage from an enemy to the tank restores mana.
Runic II - 30 second CD, lasts 10 seconds - Same as above, but also reduces damage taken by 5%.

Runes could also charge up based on Runic's uses. As the Runes charge up, they can be expelled to have various abilities, similar to the stickers for Samurai

1 Rune - DOT
2 Runes - Fast Attack
3 Runes - Weakening Effect (Single target Reprisal?) + Fast Attack

Runes can also be charged up via the 1, 2, 3 rotation or the AOE rotation, similar to Gunbreaker.

I'm trying to ensure the class is both familiar (using similar systems already existent in other classes) and unique (magical feel, basically a Black Mage Tank).

Feedback and suggestions welcome.

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