Roulette Dungeons Should NOT Be Harder

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Does anyone remember the original "Steps of Faith"? No? Too old for you to remember?

People would ragequit before even starting the dungeon/trial because it was too long and there were too many wipes. People wouldn't pay attention to the simplest of mechanics and it wasn't worth the amount of time it took to clear it.

We have to accept dungeons as an EZPZ tome method and that making things harder is just going to lead to more ragequits before the dungeon even starts.

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