I understand the MSQ is designed the way it is and that’s just the way 14 will probably always be.
But why are role quests not different? They seem like the perfect chance to make lots of combat encounters/duties to tell a story and make you feel like you’re playing your role.
I just hit 94 and started doing them and it’s been fun story, but really frustrating to still be doing nothing but talking. I just want more interaction with the story.
submitted by /u/Wonderful-Rope-3647
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But why are role quests not different? They seem like the perfect chance to make lots of combat encounters/duties to tell a story and make you feel like you’re playing your role.
I just hit 94 and started doing them and it’s been fun story, but really frustrating to still be doing nothing but talking. I just want more interaction with the story.
submitted by /u/Wonderful-Rope-3647
[link] [comments]
Continue reading...