So I finished all of the role quests. It seems there isn't one that ties them together yet. Sadge.
Anyway, let's talk about them. Some of the role quests were pretty endearing, while others were completely forgettable outside of a few moments.
I rank them thus:
1. Melee
2. Tank
3. Healer
4. Ranged
5. Caster
Melee role quest involved going after a Far Eastern Ninja, who stole a totem from a Turali village that allows one to access a Vidraal's power of shapeshifting. We are sent to Kugane to team up with a huntress named I'Toca. The Ninja has been going about the Far East, posing as different people to try and stir up war and chaos and best friends to kill each other. Every time we encounter the Ninja, the huntress foils his shapeshifting whereupon he turns into a bird and flies away. She's supposed to be a pre-eminent archer, but she misses every time, nearly killing a Namazu each time instead. Half way through, the Ninja gets the wise idea to impersonate the WoL, which doesn't go too well for them. He then tries posing as the huntress, attempting to use the WoL's trust to stab us in the back. He is foiled by the huntress shoulder tackling him into the dirt. Just before this point, the huntress is revealed to not be I'toca, and instead, this same tactic was used to kill the real I'toca. In the final slew of quests, the Ninja has made his way to Azim Steppe to impersonate tribal leaders, trying to draw the Steppe into a war with Doma. His final identity theft is that of Sadu, which he leverages against Magnai in a seduction ploy. He succeeds in seducing Magnai, but is foiled by Magnai being unwilling to raise a hand against the WoL because the WoL is the Khagan of the Steppe. In the final battle, the Ninja is able to transform into the ninetailed fox auspice and use its full power against WoL and the huntress. Beaten, he turns bird again, but in the end the huntress finally lands her shot. Ninja lives and is imprisoned by the Oronir.
10/10
Tank role quest involves an ex-Ishgardian dame knight who was infamous for using ruthless tactics. She's stolen an idol that allows her to steal the wakefulness from people, putting them to sleep, and allowing her to stay awake without sleep. It turns out to be an aetheric mechanism, and the sleep can be permanent coma. WoL teams up with a couple that used to be the protectors of the idol. They protected it 24/7 by the guy taking the girl's wakefulness. Ex-Knight is using the idol to sow chaos around Ishgard, seeking to ruin the reputation of the Temple Knights. WoL and the Turalis team up with the Zundu Vanu Vanu whose Sundrop Dances can reinvigorate even those who've had their wakefulness stolen. In the end, WoL sacrifices themself to prevent the Turali man from getting put to sleep and is hit with the idol's effect. This is easily reversed after the ex-knight is defeated.
7/10
Healer role quest involves a Hotlander that's after a Midlander that stole an idol that purifies poison to the point of neutralizing naturally venomous creatures. The idol can also be used to create potent poisons. Hotlander's tribe uses it to continue living in an area where everything is extremely toxic. Midlander is using it to sow chaos around Limsa Lominsa, basically giving people the equivalent of food poisoning and the runs. She has a Lalafell partner who is a goldsmith, and they employ a ton of mammets to do most of their fighting for them. Their eventual plan winds up being to make a potent poison and put it into the fresh water source on Vylbrand, poisoning the entire island, Limsa and Kobolds all. I assume Sahagin don't need freshwater, so they would be less effected. Midlander is mostly doing this because she loves playing practical jokes on people, and wants to give the entire island diarrhea for a couple of weeks just for the lulz. Hotlander can't let this stand, and also turns out to be partially immune to toxins.
7/10
Ranged role quest involves an idol that could impart a nearly impenetrable shield onto multiple people. It was stolen by a guy who wanted to bring down the rich and wealthy, and he opts to do this by buffing his bandit band with the Boar's Blessing and having them raid Ala Mhigan merchant caravans. The WoL teams up with a female Mamool Ja, who informs WoL that the guy disguised himself as a merchant when he stole the idol. These two inform the Ala Mhigan military who start to setup ways to catch the guy. Eventually this leads to a confrontation where it's found out that there is a Mamool Ja in the bad guy's band, and the girl Mamool Ja convinces him he's being manipulated and to rebel. Quest line ends with bad guy getting his hand on some Magitek Reapers for his band and the WoL, along with his Mamool Ja comrades, just hitting them and their barriers until they break. Barrier buff and cracking effect was kinda cool.
6/10
Caster sees WoL teaming up with a Miqote from Shaaloani. She's wearing some FF12 gear. The guy who stole her idol is some BRD wearing DRG gear that wants to be a superhero. Apparently he's a rich kid from Thavnair. The idol has a mysterious power that only triggers when the user is attacked. All BRD can get it to do is throw big rocks at people. He's stirring unrest around Thavnair. Also occasionally saving people around Thavnair, but also he usually set up the people he saved by using alchemy to replicate morbols and baby monsters he could easily beat by hitting them with rocks. WoL and Miqote team up and bring him down, the Miqote incidentally stripping him naked by breaking his armor. There is a neat scene where WoL as a caster channels aether through a rock to determine if dude can just create rocks out of thin air or not. You get a dialogue option on the mechanism you use to cast spells. Options are Channel Aether, Incant spells, or just do it, more or less.
5.5/10
All in all they weren't terrible quests, but I find myself unable to recall character names of the new introduced NPCs both hero and villain alike, except my most recently completed one, which was melee's. I also think Melee's did the best at prior game/character integration. I hope to see more of Kuiyki. What'd you think?
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Anyway, let's talk about them. Some of the role quests were pretty endearing, while others were completely forgettable outside of a few moments.
I rank them thus:
1. Melee
2. Tank
3. Healer
4. Ranged
5. Caster
Melee role quest involved going after a Far Eastern Ninja, who stole a totem from a Turali village that allows one to access a Vidraal's power of shapeshifting. We are sent to Kugane to team up with a huntress named I'Toca. The Ninja has been going about the Far East, posing as different people to try and stir up war and chaos and best friends to kill each other. Every time we encounter the Ninja, the huntress foils his shapeshifting whereupon he turns into a bird and flies away. She's supposed to be a pre-eminent archer, but she misses every time, nearly killing a Namazu each time instead. Half way through, the Ninja gets the wise idea to impersonate the WoL, which doesn't go too well for them. He then tries posing as the huntress, attempting to use the WoL's trust to stab us in the back. He is foiled by the huntress shoulder tackling him into the dirt. Just before this point, the huntress is revealed to not be I'toca, and instead, this same tactic was used to kill the real I'toca. In the final slew of quests, the Ninja has made his way to Azim Steppe to impersonate tribal leaders, trying to draw the Steppe into a war with Doma. His final identity theft is that of Sadu, which he leverages against Magnai in a seduction ploy. He succeeds in seducing Magnai, but is foiled by Magnai being unwilling to raise a hand against the WoL because the WoL is the Khagan of the Steppe. In the final battle, the Ninja is able to transform into the ninetailed fox auspice and use its full power against WoL and the huntress. Beaten, he turns bird again, but in the end the huntress finally lands her shot. Ninja lives and is imprisoned by the Oronir.
10/10
Tank role quest involves an ex-Ishgardian dame knight who was infamous for using ruthless tactics. She's stolen an idol that allows her to steal the wakefulness from people, putting them to sleep, and allowing her to stay awake without sleep. It turns out to be an aetheric mechanism, and the sleep can be permanent coma. WoL teams up with a couple that used to be the protectors of the idol. They protected it 24/7 by the guy taking the girl's wakefulness. Ex-Knight is using the idol to sow chaos around Ishgard, seeking to ruin the reputation of the Temple Knights. WoL and the Turalis team up with the Zundu Vanu Vanu whose Sundrop Dances can reinvigorate even those who've had their wakefulness stolen. In the end, WoL sacrifices themself to prevent the Turali man from getting put to sleep and is hit with the idol's effect. This is easily reversed after the ex-knight is defeated.
7/10
Healer role quest involves a Hotlander that's after a Midlander that stole an idol that purifies poison to the point of neutralizing naturally venomous creatures. The idol can also be used to create potent poisons. Hotlander's tribe uses it to continue living in an area where everything is extremely toxic. Midlander is using it to sow chaos around Limsa Lominsa, basically giving people the equivalent of food poisoning and the runs. She has a Lalafell partner who is a goldsmith, and they employ a ton of mammets to do most of their fighting for them. Their eventual plan winds up being to make a potent poison and put it into the fresh water source on Vylbrand, poisoning the entire island, Limsa and Kobolds all. I assume Sahagin don't need freshwater, so they would be less effected. Midlander is mostly doing this because she loves playing practical jokes on people, and wants to give the entire island diarrhea for a couple of weeks just for the lulz. Hotlander can't let this stand, and also turns out to be partially immune to toxins.
7/10
Ranged role quest involves an idol that could impart a nearly impenetrable shield onto multiple people. It was stolen by a guy who wanted to bring down the rich and wealthy, and he opts to do this by buffing his bandit band with the Boar's Blessing and having them raid Ala Mhigan merchant caravans. The WoL teams up with a female Mamool Ja, who informs WoL that the guy disguised himself as a merchant when he stole the idol. These two inform the Ala Mhigan military who start to setup ways to catch the guy. Eventually this leads to a confrontation where it's found out that there is a Mamool Ja in the bad guy's band, and the girl Mamool Ja convinces him he's being manipulated and to rebel. Quest line ends with bad guy getting his hand on some Magitek Reapers for his band and the WoL, along with his Mamool Ja comrades, just hitting them and their barriers until they break. Barrier buff and cracking effect was kinda cool.
6/10
Caster sees WoL teaming up with a Miqote from Shaaloani. She's wearing some FF12 gear. The guy who stole her idol is some BRD wearing DRG gear that wants to be a superhero. Apparently he's a rich kid from Thavnair. The idol has a mysterious power that only triggers when the user is attacked. All BRD can get it to do is throw big rocks at people. He's stirring unrest around Thavnair. Also occasionally saving people around Thavnair, but also he usually set up the people he saved by using alchemy to replicate morbols and baby monsters he could easily beat by hitting them with rocks. WoL and Miqote team up and bring him down, the Miqote incidentally stripping him naked by breaking his armor. There is a neat scene where WoL as a caster channels aether through a rock to determine if dude can just create rocks out of thin air or not. You get a dialogue option on the mechanism you use to cast spells. Options are Channel Aether, Incant spells, or just do it, more or less.
5.5/10
All in all they weren't terrible quests, but I find myself unable to recall character names of the new introduced NPCs both hero and villain alike, except my most recently completed one, which was melee's. I also think Melee's did the best at prior game/character integration. I hope to see more of Kuiyki. What'd you think?
Continue reading...