Revamping Dungeon Difficulty Adding A New Dungeon Difficulty To The Game And Mechanic

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Making certain abilities more relevant in this game will require some reimagining of how dungeons work. And the type of monsters you can run into could cause a full party wipe if not killed immediately or have their abilities stunned, silenced or interrupted. This would make certain abilities in the game more useable and the concept of adding Saboteur like abilities to the game. There is a difference between basic and too basic and I think they kind of went a little too far with how easy they made the content. This also gives healers another thing to do in battle other than just heal and damage. This also gives tanks Low Blow and Shield Smash usability.

1. Instead of adding a savage ultimate 8 man raid, they could add savage and ultimate 4 man dungeons that no, you cannot queue these on duty finder.

2. Adding a monster that needs to be killed immediately or will cause a party wipe and this will prevent tanks from pulling way too many mobs and wiping the whole party.

3. Have monsters in the game that will do nasty debuffs if they aren't silenced prevented which will make it even harder to complete. No one wants a dot tick for the whole dungeon on the tank which makes them take more damage. The healers would love it as they don't have much else to do except damage and healing.

4. Adding rare monsters that spawn in dungeons like mini-bosses. There is no guarantee that they will spawn but if they do, they can drop mounts or really good glamours.

5. Making bosses in dungeons 4-8 men have abilities that can be stunned and if you don't you are dead. This means the whole party has a responsibility to stop it happening. This doesn't mean that all abilities they cast are stunnable, just this ability right here and it is important for the tanks or the people fighting the boss that this ability is about to go off and you should have time to stop it.

6. Finally removing diminishing returns so everyone in the party has their own diminishing returns instead of it stacking up.

7. The trash monsters will not hit like wet noodles again. They will have abilities that will make your tank feel it, making each pull feel like hell. However, four-man savage and four-man ultimate it is much easier to organise than an eight-man but you will die just as much, if not more in these difficulties.

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