Hello
This ain't much of a problem to most people, but its to help new players running this dungeon for the first time. I'm a bit surprised that nothing's been added to help address this.
Like many of you know, the 2nd boss of the dungeon is in this basement, which after defeating, we cast /return so that we can get to the 3rd boss quicker. However most of us have encountered players who are oblivious to this, not knowing they can return to the start with the spell.
The solution to this is to add a teleporter in the 2nd boss room itself, eliminating the need for /return in this dungeon. This helps streamline the dungeon and doesn't require a revamp of the dungeon - it'll still be done just like normal.
This eliminates the need for sprouts to figure out how to /return to the start and explaining how to use it, and in case of the sprout ignoring the party, eliminates the need of the sprout taking the long way back. This will save time for everyone (even the sprout!) and sprouts can easily learn a dungeon teleporter does because people will interact with it and glowing things naturally attract players.
Thanks for reading my arguably medicore suggestion to streamline Haukke Manor.
Continue reading...
This ain't much of a problem to most people, but its to help new players running this dungeon for the first time. I'm a bit surprised that nothing's been added to help address this.
Like many of you know, the 2nd boss of the dungeon is in this basement, which after defeating, we cast /return so that we can get to the 3rd boss quicker. However most of us have encountered players who are oblivious to this, not knowing they can return to the start with the spell.
The solution to this is to add a teleporter in the 2nd boss room itself, eliminating the need for /return in this dungeon. This helps streamline the dungeon and doesn't require a revamp of the dungeon - it'll still be done just like normal.
This eliminates the need for sprouts to figure out how to /return to the start and explaining how to use it, and in case of the sprout ignoring the party, eliminates the need of the sprout taking the long way back. This will save time for everyone (even the sprout!) and sprouts can easily learn a dungeon teleporter does because people will interact with it and glowing things naturally attract players.
Thanks for reading my arguably medicore suggestion to streamline Haukke Manor.
Continue reading...