For those not in the know, certain dungeons with long falls used to bring every member of the group down to a single point of health, requiring the healer to mend the group's wounds before proceeding further.
A while back it was changed so that fall damage was negated, though I would like to see the change reversed to ensure that dungeon runs are more immersive and enjoyable.
Healers have lost so much over the years and it's a real shame that they lost the opportunity to heal their groups after a nasty fall.
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A while back it was changed so that fall damage was negated, though I would like to see the change reversed to ensure that dungeon runs are more immersive and enjoyable.
Healers have lost so much over the years and it's a real shame that they lost the opportunity to heal their groups after a nasty fall.
Continue reading...