[request] - Change Visibility Priority For Enemies (makes Hunt Trains Annoying)

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I understand SE has a lot on their plate but if I were to pick one important update that will transcend peace it would be to change the visibility priority.

Issue:
When the amount of actors on-screen exceed a certain threshold (let's say 150) then actors including the enemy will disappear. This requires players to dismiss their chocobos, minions and if it's really bad, summons.

Proposed Solution:
Change the priority of which the actors disappear so that the player character, their party members, companions and summons are first in priority and the enemies are second in priority, all other players are third in priority.

Example Priority from highest to lowest:
1. Environmental Landscapes, trees and weather
2. Warrior of Light (Player 1)
3. Party members of Player 1
4. Target Enemy
5. Nearby enemies
6. Companion of Player 1
7. Summon of Player 1
8. Companion of Player 1 Party members
9. Nearby NPCs
10. Nearby friends
11. Nearby player actors
12. Nearby summons
13. etc...​
Proposed Additional Improvement:
Slider to designate how many actors / objects on-screen may be displayed at once. I believe the data is already transmitted but the actors/objects are not rendered / set to idle. PC players and soon, PS5 players could potentially handle a much greater amount rendered on-screen.

If you like this idea, please give your support!

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