Removing Auto Crits And Direct Hits From War

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This has probably already been brought up, but I wanted to hear what other people think right before patch 5.2. What are your opinions on removing the automatic dhits and crits from inner release and inner chaos, but in return buff the base potency for all the beast gauge attacks? My reasoning for this is that, a lot of party buffs like battle litany become useless under the effect of IR and IC and that this change would encourage players to use their resources more wisely to build a more rewarding rotation. However, this would mean that Inner Release would need to change as well and I understand that many people enjoy warrior for it's berserker, burst fighter, crit identity, so many may not like that "the heart" of the job is being removed. My answer to this is they make IR just a straight damage buff and bring back the gauge effects of stormblood war in the deliverance stance, where depending on how much gauge you had the higher the chance for a critical hit you had. Once again, I think this will encourage players to use their resources in a more optimal way and make WAR a more interesting job with a reasonable skill dependant kit/playstyle.

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