Quote:
◆召喚士 SUMMONER
・スキル回しを変えるような調整はやるべきではないと思っている
They don't think they should be doing adjustments that will change the rotation drastically.
・トライディザスターだけ少し下げる予定
Only one skill will be nerfed: Tri-Disaster
→スキル回しは変わらないのでご容赦いただきたい
The rotation will remain the same for now.
Since it's not rotation changing I can only assume it's a potency nerf. However, the issue is that a potency nerf is actually rotation changing.
As it stands now. The current meta way to use Tri-Disaster is 3 uses every 2 minutes after opener.
The Alternative way of doing it is 4 uses every 2 minutes after opener:
The difference between the two is the Meta rotation saves two GCDs to setup DoTs every 2 minutes. While Alternative burns an extra Tri-Disaster for damage at the cost of having to spend two GCDs to setup DoTs again. They both have benefits to doing them.
Meta:
Pros:
Cons:
Alternative:
Pros:
Cons:
A lot of this can be different between fights and depending on buffs. If you have strong buffs such as Devilment putting that 300 potency into it can be a bigger gain than the Meta rotation's 80 potency gain. In fights like E8s where you need to rush Trance ASAP you potentially get into buffs you don't even get for your first Tri-Disaster.
It's largely a "PREFERENCE" on how you wish to do it. The problem is a Tri-Disaster damage nerf affects Alternative rotation since it used 4 instead of Meta's 3. Losing as much potency as the nerf is. Likely completing gimping the reason for doing it.
If a damage nerf for SMN that is also not rotation changing being the ideal. Nerf Energy Drain/Energy Siphon or Aetherflow actions instead. This would instead not be a rotation killing nerf as desired.
For example:
For a heavier nerf Energy Drain could made like Bloodfest and just delete Energy Siphon.
Continue reading...
◆召喚士 SUMMONER
・スキル回しを変えるような調整はやるべきではないと思っている
They don't think they should be doing adjustments that will change the rotation drastically.
・トライディザスターだけ少し下げる予定
Only one skill will be nerfed: Tri-Disaster
→スキル回しは変わらないのでご容赦いただきたい
The rotation will remain the same for now.
Since it's not rotation changing I can only assume it's a potency nerf. However, the issue is that a potency nerf is actually rotation changing.
As it stands now. The current meta way to use Tri-Disaster is 3 uses every 2 minutes after opener.
- Trance Tri-Disaster used (0)
- Hardcast DoTs (30)
- Cooldown Tri-Disaster and Trance used (60)
- Trance Tri-Disaster used (90)
- Back to start (120)
The Alternative way of doing it is 4 uses every 2 minutes after opener:
- Trance Tri-Disaster (0)
- Hardcast DoTs (30)
- Cooldown Tri-Disaster and Trance Tri-Disaster used (60)
- Hardcast DoTs (90)
- Cooldown Tri-Disaster used and back to start(120)
The difference between the two is the Meta rotation saves two GCDs to setup DoTs every 2 minutes. While Alternative burns an extra Tri-Disaster for damage at the cost of having to spend two GCDs to setup DoTs again. They both have benefits to doing them.
Meta:
Pros:
- Gains 2 GCDs (Ruin III *2 = 400 potency - 320 potency for 80 potency)
Cons:
- 1 GCD window to get DoTs back up that needs something to weave it.
- Has the potential to drop DoTs for a tick or worse two. Due to being so tight.
Alternative:
Pros:
- Gains 300 potency during 60 seconds buff windows and 20 later from Miasma III.
- You can weave and kite with the Bio III.
- You have 3 GCDs to get DoTs up. This also means you can kite with Bio III if needed then put up Miasma III.
Cons:
- Is 80 potency lower.
- Can reduce potency from prior DoTs
A lot of this can be different between fights and depending on buffs. If you have strong buffs such as Devilment putting that 300 potency into it can be a bigger gain than the Meta rotation's 80 potency gain. In fights like E8s where you need to rush Trance ASAP you potentially get into buffs you don't even get for your first Tri-Disaster.
It's largely a "PREFERENCE" on how you wish to do it. The problem is a Tri-Disaster damage nerf affects Alternative rotation since it used 4 instead of Meta's 3. Losing as much potency as the nerf is. Likely completing gimping the reason for doing it.
If a damage nerf for SMN that is also not rotation changing being the ideal. Nerf Energy Drain/Energy Siphon or Aetherflow actions instead. This would instead not be a rotation killing nerf as desired.
For example:

For a heavier nerf Energy Drain could made like Bloodfest and just delete Energy Siphon.

Continue reading...