Blah blah yadda yadda you know the drill let's get to the good stuff
Here's an image of the job gauge. Parts will be explained as
Level 30: Divination / Play
Divination - 180s - Increases damage dealt by self and nearby party members by 10%.
Additional Effect: Draws a card (arcanum) from your divining deck and draws the 5 other arcanum, one every 30s. An arcanum held while another is drawn will be discarded to grant you Lord of Crowns and Lady of Crowns.
Can only be executed while in combat
Play - 1s - Triggers the effect of your drawn arcanum and adds it to the discard pile.
Additional Effect: Restores 5% of maxmimum MP
The time until the next draw is shown on the 'astral clock' portion, with the star being an indicator which starts at the leftmost side and goes to the right.
And the card currently held is the one with the double border. It shifts 1 to the right with every new draw.
Level 35: Royal Road
Royal Road - 15s - Discard the currently drawn arcanum to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: Doubled duration
Ewer and Spire: 50% potency, extends effect to nearby targets
Unchanged from HW/StB
Level 40: Spread
Spread - 90s (2s internal cooldown) - Discard the currently drawn arcanum to store its effect in your spread indefinitely. Execute again to use the card.
Spread is emptied upon casting Divination.
Spread is back too. Basically the same as before but with a longer cooldown. With Draw always being on cooldown spread can now be used for tactically storing the most effective card for a desired Royal Road effect.
Level 45: Shuffle
Shuffle - 60s (2 Charges) - Shuffles the order of unused cards in your deck.
Shuffled cards stay revealed.
And here's the biggie. Every Divination is giving you one of each of card guaranteed - the RNG involved is the order that they come out in. Cards in your hand, or which are next, will be revealed and stay revealed even when shuffled to the back.
cont...
Continue reading...
Here's an image of the job gauge. Parts will be explained as
Level 30: Divination / Play
Divination - 180s - Increases damage dealt by self and nearby party members by 10%.
Additional Effect: Draws a card (arcanum) from your divining deck and draws the 5 other arcanum, one every 30s. An arcanum held while another is drawn will be discarded to grant you Lord of Crowns and Lady of Crowns.
Can only be executed while in combat
Play - 1s - Triggers the effect of your drawn arcanum and adds it to the discard pile.
Additional Effect: Restores 5% of maxmimum MP
The time until the next draw is shown on the 'astral clock' portion, with the star being an indicator which starts at the leftmost side and goes to the right.
And the card currently held is the one with the double border. It shifts 1 to the right with every new draw.
Level 35: Royal Road
Royal Road - 15s - Discard the currently drawn arcanum to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: Doubled duration
Ewer and Spire: 50% potency, extends effect to nearby targets
Unchanged from HW/StB
Level 40: Spread
Spread - 90s (2s internal cooldown) - Discard the currently drawn arcanum to store its effect in your spread indefinitely. Execute again to use the card.
Spread is emptied upon casting Divination.
Spread is back too. Basically the same as before but with a longer cooldown. With Draw always being on cooldown spread can now be used for tactically storing the most effective card for a desired Royal Road effect.
Level 45: Shuffle
Shuffle - 60s (2 Charges) - Shuffles the order of unused cards in your deck.
Shuffled cards stay revealed.
And here's the biggie. Every Divination is giving you one of each of card guaranteed - the RNG involved is the order that they come out in. Cards in your hand, or which are next, will be revealed and stay revealed even when shuffled to the back.
cont...
Continue reading...