Red Mage Melee Suggestion

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Please change the potency of the normal melee attacks to the ones of the enchanted versions. I know this sounds much, but this means the magical ranged rotation would still do more dps plus producing black and white mana. The enchanted melee attacks have a smaller recast, so they are still stronger (needed when there are no follow ups in lower levels).

Additionally change the enchanted version of the first attack to cost 80/80 mana and cause the second and third to combo out of it without using any mana. This allows using the normal attacks still at 79 mana without going into the enchanted melee combo.

This change makes the red mage able to use his melee combo when he has to move without losing too much dps. Reprise will still be good as it causes a little bit more damage but costs 5 mana. So reprise would be used if you have to move while out of melee range.

The whole change would make the red mage more of a real hybrid and the normal melee combo would have a reason to exist again. An option would be to even add some small mana gain to the melee attacks.

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