Ranged In 5.1

RSS News

Syndicated News Service
Hey, i'm sure a lot of people already know that ranges are in a rough spot right now so i'm making this thread to give my ideas and opinions and even your inputs. For awhile now ranged jobs feel very squishy with their low health pool of 12.5k and literally getting one shotted even harder this patch due to to more invuln abilities, less CC, and healers aren't as strong as they used to be, there may be potions but people literally can't react to the sudden amount of damage coming out. So i feel ranged health pools should be bumped to 14.5k to help increase survivability. Another factor is within the kits of ranges this patch, with the recent addition of cone-aoe abilities which require you to be nearly into melee range to use these abilities such as quicknock, wither, and spread shot, etc. These abilities are very useful in these ranges kit and provide good utility but against plat-diamond players these abilities become completely useless or just get no use out of them at all because it would risk getting jumped and completely melting (Based on 5.1 scrims). My solution for this is to remove these aoes and replace them with new aoe abilities that can be used at max range like rain of death from bard. That's about it, if you have any more ideas to add to make ranged jobs better for next patch please reply below!


Basic Rundown of my ideas

-Buff ranged Hp to 14.5k

-Replace aoe abilities with aoes that can be used at max range

- Add in-kit CC

Continue reading...
 
Back
Top