Hello there everyone hope everyone is doing fine. I have this random thoughts of idea I want to share with you guys. You can say I am idiot I should shut up or add or rework ideas. Here some ideas I got in my head I would love to share with you guys if you don't mind.
[Recap]
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 300
Duration: 24s
Blood Gauge Cost: 50 [Recap]
DRK Idea 1: Level 85, Trait Living Shadow Extend: When Blackest Night pop and use Edge or Flood off Shadow it extend the timer on Living shadow. I want to say every 3 sec it can refresh the timer.
Pro: Living Shadows stays up making feel like other party member you don't have to work about it.
Con: Worrying about timer for Living Shadow. Making sure you hit the Edge or Flood.
[Recap]
Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s
Effect ends upon additional HP recovery via healing magic.[recap]
PLD Idea 2: Divine Veil + Trait: If Divine Veil is not popped in the duration it will give a Free Confiteor prox. Or Give 10% Barrier to the Paladin themselves.
Pro: Divine Veil don't feel like a waste.
Con: If going for free Confiteor the Paladin might get mad when healed the Divine Veil is been popped.
Still thinking some random ideas I put here more if you like comment too.
Continue reading...
[Recap]
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 300
Duration: 24s
Blood Gauge Cost: 50 [Recap]
DRK Idea 1: Level 85, Trait Living Shadow Extend: When Blackest Night pop and use Edge or Flood off Shadow it extend the timer on Living shadow. I want to say every 3 sec it can refresh the timer.
Pro: Living Shadows stays up making feel like other party member you don't have to work about it.
Con: Worrying about timer for Living Shadow. Making sure you hit the Edge or Flood.
[Recap]
Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s
Effect ends upon additional HP recovery via healing magic.[recap]
PLD Idea 2: Divine Veil + Trait: If Divine Veil is not popped in the duration it will give a Free Confiteor prox. Or Give 10% Barrier to the Paladin themselves.
Pro: Divine Veil don't feel like a waste.
Con: If going for free Confiteor the Paladin might get mad when healed the Divine Veil is been popped.
Still thinking some random ideas I put here more if you like comment too.
Continue reading...