Raiders, why do you consider raiding just not memory games ?

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This is not a troll post, let me get that out of the way, I just have multiple discussion/debate/argument (Depending on the persons viewpoint) on this.

My raiding firsthand experience only goes as high as knowing the mechanics well of DT EX3 as SMN, and having only just cleared P4S with echo. (I didn't bother trying to farm EX3 as my PF experience was a nightmare) however my friends who I chat with often range from savage clear to all ultimate's cleared to elitists.

From my POV there is the plan (Be it video or written), that plan has step by step instructions of what to do (Follow the instructions, do not panic, do your job.), if the group is a static as they become familiar with each step of the plan they progress further and further until clear and then faster and faster until its just farmable.

From personal experience it's been once a phase has been cleared the first time generally the groups failure rate there drops by over half.

All this together makes, from my perspective, being a good raider (Assuming guides exist), the ability to follow a set of instructions by someone else while doing your rotation, which in itself is also defined by others. There is very little if any need to adjust on the fly beyond what has already been defined as possible to happen.

I am not saying that this makes raiding easy, although it seems to go from hard to easy once the instructions become more natural.

If it is that way, it feels like it's just a matter of time before 8 players could walk into an instance with a mod, press play and they clear.

Or am I wrong about this?

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