The solution I have is simple, but one I think would go a long way to help it to not feel terrible is a change to Sleeve Draw. If I'm honest, while I'm not the biggest fan of the AST changes, I don't entirely hate them either. What I do hate though, is the amount of target swapping with sleeve draw, especially during your opener, and god forbid you have to do anything else during that window.
My solution: instead of giving you 3 stacks of random cards, just have sleeve draw give out 3 random cards to your party members with a priority list. (preferably set it up where melees get melee cards and ranged getting ranged cards) With DPS being top priority, if DPS already have a card for whatever reason, then tanks, then heals, with the catch that the seals you get are random. Also, if you already have a seal/seals it'll just give out a lady/lord instead.
The goal with this rework isn't to dumb down the class, just make it more accessible, it also makes the class easier to play on a controller, which is another huge problem it has right now.
Continue reading...
My solution: instead of giving you 3 stacks of random cards, just have sleeve draw give out 3 random cards to your party members with a priority list. (preferably set it up where melees get melee cards and ranged getting ranged cards) With DPS being top priority, if DPS already have a card for whatever reason, then tanks, then heals, with the catch that the seals you get are random. Also, if you already have a seal/seals it'll just give out a lady/lord instead.
The goal with this rework isn't to dumb down the class, just make it more accessible, it also makes the class easier to play on a controller, which is another huge problem it has right now.
Continue reading...