QoL Suggestion: Currency Ideas

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As I continue through Dawntrail, I am dealing with massive inventory bloat. I know a couple of these ideas have been previously suggested, but I am adding a few more:

Currency Ideas as follows:
  • Turn Extreme tokens into a currency like beast tribes.
People will rerun these Trials and let's face it as newer content appears many of us will hoard our tokens for when they start releasing shiny weapons of the corresponding Trial. These can bloat our inventory. I don't see why we cant just have them in the currency tab.

Yes, the argument can be made that some of them are older content and not many people run these trials and therefore would not need to make them into currency. Which is fair statement, but how many of us still have unused tokens from beast tribes? This would open up at over 20+ bag slats

  • Special Bag solely for fish and bait
All of these bloody fish. My lord are they picky and as such a lot of bait is needed. It would be nice to have a special bag just for the bait and what we catch, not to mention can we have the option for "Mass Fish Desynth" button would be amazing.
  • Turn Dyes into Tokens or make a special bag/public retainer for them.
There are sooooo many dyes. They need their own space. While I think it would be simpler to see them as a "token" that would be a huge dialog box for the dye channel alone, so at the very least a bag just for the dyes.
  • Make maps "Stackable"
This gets very annoying when holding map farms and being only able to carry 3 maps at a time: 1 in saddlebag, one in inventory and 1 opened, gets old when we have to teleport back and forth to grab more, then transferring them to a bag and or opening them.

The Moogle treasure maps can be stackable so why can't the same be done for the normal ones?

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