Qarn..

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Why, oh why is this one such a source of frustration...

-End game players that fail to grasp how Doom works

-Undergeared Tanks that pull half of the dungeon

-Getting final sting'd constantly

-Attacking the Golem, not the Soulstone

-Standing in the Adjus mirror waves

It really kills any joy I might have with it. I guess I'll skip this dungeon in the future... Is every late game dungeon like that?

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