PvP thoughts about Sage

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I noticed in the 7.3.1 Patch notes about the Sage changes that the dev team was looking for a way to make the class more impactful, and they relegated that to increasing potencies. I think while that's not a bad change, when you look at Sage as what it is (a healer), you have to consider what you're losing by bringing a Sage into the game versus the other three healing classes.

Sustain is one of the biggest losses. White Mage, Astrologian, and Scholar have a dedicated heal button that can actually impact an engage without having to use an extra button to move Kardia and start attacking. Looking objectively at this, it takes two actions and a full cast timer of Dosis to effect a single 4k heal on a single target, whereas White Mage has two charges of Cure 2 with 12k healing each on a single button, Astro has an instant casting cure with Aspected Benefic that also gives a regen and/or a shield, and Scholar has an instant cast of a heal that also gives a shield and increased damage potency.

They're losing on action economy and dumping so much into damage that it almost doesn't even feel like a healer. Now, don't get me wrong- I love Sage, I think the design is awesome, I think it just needs some tweaks to make it more impactful as a healer.

One thing I think that might be a good change would be to make Toxikon and Phlegma have heals attached to them. Actually having healing going off when you attack (since those two buttons get so, so much mileage- arguably more than Dosis- would make Kardia a much more impactful button.

Pneuma being the only means of AoE healing is also stunting. It has pretty solid impact with Panhaima being attached, but again, its losing action economy to the other three healers. This one might be a stretch, but in the same way the Scholar can summon its Seraph every minute-ish? What if the Devs were to put Philosophia into the game mode on a similar timer, with some mitigation and the ability to effectively Kardia heal the entire party for a brief time? Actually making Sage able to compete in healing would be a huge step in improving its Win Rate, I think.

Devs, I love what you guys do, thank you.

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