PvP hit detection is awful and less engaging

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A lot of skills from different Jobs feel pretty delayed and less engaging. It's spread across different Jobs in general. When I press an action button, the timing feels off. Devs should either make the animations shorter, or revert to how some skills used to be. This change feels like it was more for aesthetic than for gameplay. Whoever play-tested this has no idea what kind of gameplay the players want and was only concerned with visuals. The delayed hits now feel like RNG.

I know people will say "oh it was more broken before", "you're just used to how it was before and now the changes don't suit your playstyle" or "get used to it." It made it so much more engaging, though. It was more fun and intense. Believe me, I'm trying to get used to it, but it's hard to ignore something like this. It feels more weak and less effective to play the Jobs.
When you play PvP a lot, especially CC, you know when to respond & predict movements. Things like Guard are fine, it's mostly concern with certain Job skill delays, and it's not only about getting kills, it's the execution of the action in general.

One example is NIN's shukuchi. Sometimes it seems like I'm still targetable and get hit out of hide even when I time when to use it so I don't get hit out of it, when in pre-patch that didn't seem like an issue, it was more rare for that to happen.

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