PvP Frontline, same old, nothing new

RSS News

Syndicated News Service
I must admit I haven't done a lot of FL games since the last moogle event. But all I can say is that going for some more with the new moogle event, nothing has changed, it's still a premade fiesta focused around a game design that's all about AoE concentration to wipe whole alliances and steamroll games with little skill involved beyond having the right group. The DRK pulls in are still going stronger than ever, and this is further compounded by new role actions like Rampage and Comet.

All of this makes me think that the way FL are designed probably works for games full of pvp FL veterans all with their own little premades, or in short, what you'd get with custom games. This is ironic considering that the mode has been constantly served to everyone, casuals and players leveling their jobs especially with the rewards of the daily. This feels like a huge cognitive dissonance because the systems that are designed in the mode make everything insanely lethal (a whole alliance will die under 5s) when the mode is served to people that do not have the means to group up and pull the same tactics, leaving them at the mercy of the minority of tryhards that can (and are also more skilled at pvp). This generate situations where it's just seal clubbing time with games ending in 5 minutes tops. If anything, tryhard groups will farm their tomes faster that way and casuals will just be happy for games to end faster so they earn theirs faster as well...

All I'm asking SE is: is this what the experience is intended to be? Is this supposed to be fun and engaging? I'd have thought that with the new additions we got last patch added to FL (role actions, etc), we'd have shifted the design toward something a little more suitable to the actual playerbase using the mode, but I guess not? You didn't even try to address anything, the only thing you cared about was adding "fun new toys" to the mode without any consideration for its viability in the first place. We're still pandering to the few sweaty tryhards that brainlessly steamroll over the rest because that's the kind of imbalances that the design behind FL has been pulling for ages now?

Continue reading...
 
Back
Top