With the newest season and changes it brings along, it feels genuinely more awful to play it on multiple different angles and frankly I'm tired enough that I want to put it out there. Mind you, I've already gotten past Rank 25 in the Battlepass almost solely through Crystal Conflict alone, this is mostly on Crystal Conflict front, and all of this isn't gospel that is 100% Fact and everyone needs to agree with but in my opinion it feels right to say.
There's probably more on the mind but its not as notable to me right now compared to all of this. Most likely, this stuff won't be touched at all and if it does then it'll take time but I felt like I needed to say it somewhere.
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- Bard/White Mage are genuinely stupid to fight against right now. The only 2 classes that have MP strip are also hard to kill due to how both of them function and are ranged. Bard has a free Purify that they can share, multiple CC options to keep them away from targets or lock down kills, and almost a constant teambuff including a Limit that gives another Teambuff. White Mage has decent heals, a MIT that gives them access to a larger heal, and a very low cooldown Limit that does basically everything also from a long distance if needs be.
- Purify desperately needs to be changed, even if we're not backing up from it costing MP, it needs to cost less than 2500MP(2000 to 1500 would be fine with ambient MP regen), or go back to 3s of up-time so its more effective on use.
- CC is terribly abundant and with current Purify, eats through people even more so than before especially with Guard also having less up-time from a while back with its trade for better movespeed. Getting chain-stunned by the abundance of classes that often have more than 1 Hard CC option in their kit let alone you most often aren't fighting 1 person for terribly long is comically bad especially for Melee that are stuck committing to get in deep compared to ranged who often have more CC.
- Some class balance changes didn't really fix anything, Vipers buff doesn't really handle how getting out of [Snake Scales] will just leave you to explode before [Backlash] hits. Gunbreaker's [Nebula] nerf still doesn't stop it from being a menace in 1v1. I have no clue why Bard got the buffs it did but it sure did.
- Laggy moves are still present on when they hit, which can cause confusing hits/deaths when you move fast around corners and get hit by potentially multiple things even though you're entirely out of line of sight. Paladin seemingly has horrid input lag when using [Imperator]. Unless I've been missing it this whole time, it causes a sizable delay to actions for an OGCD.
- The new Duo-Queue function is quaint and fun but feels like it incentivizes more "sweaty" gameplay while also not informing you who Duo-Queued. Something that Overwatch actually did right would help here, somehow someway showing that two people are a part of the same party could be nice.
There's probably more on the mind but its not as notable to me right now compared to all of this. Most likely, this stuff won't be touched at all and if it does then it'll take time but I felt like I needed to say it somewhere.
Continue reading...