Pros And Cons Of Merging Drg/nin Gear With Other Jobs

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Was giving this some thought today and was wondering what everyone thinks about SE eventually merging DRG gear with MNK/SAM and NIN with ARC/BRD/DNC instead of having them be the only two separate jobs. There's obvious good and bad things about it:

Pros:

1) Easier to gear alts. One of the benefits to shared gear is that gearing alternate jobs of the same type is much easier. My SAM is fully decked out in Augmented Deepshadow gear. When my MNK hits 80, I'll be able to use that gear right away. Casters/Ranged/Tanks share even more gear. Gear up one job and you've got gear for 2-3 more jobs. For DRG and NIN mains, they can't share any of their gear, outside of accessories.

2) SE can vary the looks of the sets more. They could do some that are heavier armor in appearance and some that are lighter. This would allow DRG/SAM/MNK to glam themselves in different ways. Want SAM/MNK in some scalemail or a DRG running around in a Ruby Cotton Gilet Ryu-style? You could.

3) They could put the resources from making those sets into making more universal items that could be crafted for people to use as glam.


Cons:

1) More competition. A DRG or NIN only have to compete against others of the same job and not 1-3 other jobs. Accessories tend to be shared already, so it extends more to left side pieces.

2) Stats more homogenized. DRG armor tends to be better in physical defense, MNK/SAM in magical defense.

3) Gear is less "unique" for these two jobs. Though, with all the palette swaps SE has been doing lately, it may not matter as much, other than some DRG sets being palette swaps of tank gear (like the Eureka set). Plus, they don't seem too concerned with class identity when it comes to casters, healers, ranged physical dps or tanks.

Thoughts?

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