Potential Housing Crisis Fix (Includes ability for permanent Housing (Sm, Med, Lrg)

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Proposal: Permanent Condo Housing in Solution 9

Solution 9 is a massive cyberpunk metropolis, far larger than the playable area, filled with towering skyscrapers. Given its scale and futuristic setting, it is the perfect location to introduce permanent player housing in the form of private and Free Company condos.



How It Works
  • Players can purchase condos in designated skyscrapers within Solution 9, each building featuring unique names, lobbies, and elevators that lead to assigned floors.
  • Condos function similarly to apartments but have multiple sizes and floors like traditional houses.
  • The ability to choose an interior size even if it costs way way way more gil (let us have gil sinks! infinite large interiors!)
  • The ability to put outdoor furnishings in a dedicated outdoor section, even if that option costs more gil (like a balcony or a top of the roof garden area)
  • The ability for that exterior furnishing area to support cross breeding of gardening plants
  • Condos are permanent—you won’t lose them due to inactivity.



Example Condo Listings
  • Sol 9 > Nexus Tower > Floor 50 > Condo 20
  • Sol 9 > The Aegis Residences > Floor 2 > Condo 5
  • Sol 9 > Hyperion Flats > Floor 24 > Condo 14
Each building would have its own distinct aesthetic and atmosphere, enriching the player experience and making housing more accessible for both individuals and FCs.



Accessibility for Players Without MSQ Progression
  • Instead of being teleported to the lobby, players who haven't completed the required MSQ are sent to a windowless hallway within the skyscraper.
  • Opt-in spoiler warning appears for condos with balconies or windows, ensuring players can choose whether to enter.
  • The hallway itself does not spoil anything, making it a safe space for visitors.



Why This Works
  • Permanent housing option without disrupting existing wards.
  • Sol 9's vertical cityscape perfectly fits condo-style residences.
  • FCs finally get permanent homes without worrying about losing them.
  • Enhances immersion by tying housing directly into the world of Solution 9.



Internet Speeds & Server Load
  • Instanced Housing Already Exists: Apartments and personal housing wards already function as instanced areas, meaning the game does not need to render every home in a massive open world only the instance a player is visiting.
  • Condos Would Be Instanced Too: If condos follow the same logic, players would only load into their assigned floor and condo, not an entire skyscraper, minimizing bandwidth usage.
  • Modern Data Centers Can Handle This: Square Enix's existing infrastructure already supports millions of players across wards, apartments, and instanced dungeons, meaning condos wouldn't introduce an unreasonable strain.
  • High-Speed Internet Is Standard: Most players have access to broadband or fiber-optic internet, making data transmission for instanced condos very efficient, especially compared to large open-world areas.



Hardware & Rendering
  • Low Graphical Demands Per Condo: Unlike vast open zones, condo interiors would require very little real-time rendering similar to apartments or interior spaces.
  • Optimized Instancing for Floors: Since each player condo would only require their own instance to load, hardware wouldn’t need to process massive outdoor environments or dozens of structures at once.
  • Pre-existing Housing Systems Can Be Used: Solution 9 furniture already exists in the game, meaning there would be no need for complex new assets, just minor layout and instancing tweaks.



Server Optimization
  • Persistent But Limited Instances: Instead of every condo being “active” all the time, it could function similarly to apartments only loading when occupied or visited.
  • Shared Hallways & Lobbies: Instead of every condo unit existing separately in-game, players would enter a shared hallway or lobby, reducing data consumption. (Think of WoW's phasing so it would be the same hall way for each floor but depending on which floor you are on only people on that would be visible and players on other floors would be phased out of existence / chat range)
  • Smart Resource Allocation: Square Enix already manages millions of housing instances, meaning integrating permanent condos would just extend an existing system, not reinvent the wheel.



Pros
  • Permanent housing option without disrupting existing wards.
  • FCs can finally have permanent homes without worrying about losing them.
  • Easier access to housing compared to the limited ward system.
  • Solution 9’s vertical cityscape perfectly fits condo-style residences.
  • More variety in housing options, with multiple floors and sizes.
  • Improved immersion by tying housing into the game’s cyberpunk world.



Cons & Considerations
  • No outdoor spaces, unlike traditional houses with yards if they do not add balconies.
  • Might limit customization options compared to current houses if they do not add the ability to have balconies or such.
  • Could be expensive, depending on in-game pricing.
  • Could reduce ward-based housing demand, depending on implementation.



TL;DR

Solution 9 should offer permanent player condos for individuals and FCs. These condos would have multiple floors and sizes, exist in towering skyscrapers, and function like apartments but without the risk of losing them due to inactivity. Players who haven’t completed the MSQ would be teleported to a neutral hallway, ensuring no spoilers while allowing visitor access. This would revolutionize housing and make Solution 9 feel even more immersive!

Permanent condos wouldn’t require excessive resources because:

- They’d be instanced, only loading when entered.
- Square Enix already manages housing efficiently across wards and apartments.
- Modern internet speeds can easily handle this type of instancing.
- Graphical and processing demands would be low, as condos are interior spaces.
- Server optimization could ensure only occupied spaces use active resources.

P.S. I did not realize there was a housing forum so I also have this post in General

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