post-Dawntrail even story dungeons are harder and more punishing to heal than ever

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I feel like, as a healer, the story dungeons are way too overtuned? Why is the first boss of Origenics pulling near instant death poison ticks straight from the P10S handbook? A story dungeon should not have poison ticks on par with the most grossly overtuned savage boss in history. Especially on an attack that has such quick snapshots that unless you drop all uptime and move as SOON as the castbar appears, you're going to be clipped by the poison puddle that appears in the middle of the path of you trying to get on the other side of his arm! And that's if he doesn't trick you by hitting the same side more than once. (previous bossess with fist mechanics followed a pattern, if you dodge one side, you would be trained at this point to instictively move to dodge to the other side, this seem deliberately designed to trick people!) maybe for melees or other jobs with tons of instant cast abilities this isn't a big deal, but it's a huge deal for healers... especially if you DO dodge it but someone else gets clipped, this poison is so mean you have very little time to actually heal them, especially sincr you really can't stop moving to cast again till the boss does all 4 pounds.

I feel like a story boss should not have instantkill poison ticks on mechanics comparable to the worst savage fight in endwalker, and in the later part of the fight you have LESS room to mess up witht he poison because of the spread mechanic at the end you need to find some opening to top people up for.

it just feels particularly cruel to healers, and it makes me feel like harder content this expansion is going to be even more inacceessable than endwalker was if even story bossess are THIS hard on healers...something tells me Arcadion is going to make the gross overtuning in Pandaemonium look like nothing.

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