Possible Ast Rework Idea?

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Not sure at all if SE reads the forums.. why would they be hear if they don’t? I still don’t think they do though. Anyways.. I have some ideas for what I think might be a pretty good AST rework idea. But I wanted some feedback. We will probably never see this in-game but I think it’s fun to think stuff like this up, so here goes!

First, we need to reduce the MP costs of Benefic II to 800 and Aspected Helios to 900. I played AST in the new Nier raids this passed week and even with the changes to MP costs, I still think it could use some tweaking. Not to say I was constantly out of MP but it just didn’t seem to feel good still.

Next is Celestial Opposition. I think that it should in all keep the effect it has now, but give us back the stun. It was a good mitigation tool and that gave it some identity too. I think the heal potency should be increased a little as well. Not a lot but a little would truly help. I often find myself having to use this along with other abilities and when it’s useful, it’s really just so the tank has an extra shield/HOT. I feel like one of Astro’s main issues is that you have to pair a lot of their abilities together to make sure you are able to keep up with damage. But.. I will rest on that for now.

Next is Earthly Star. This is a good AOE cooldown but it isn’t like Assize or Indomitably that we can just heal on a whim. A lot of time, when this detonates, the 720 potency heal has gone to waste. I say make it a 650 potency heal on the second stage and make it a 300 potency damage ability.

I don’t want to touch on Collective Unconscious too much because I generally like the changes that were made, but it is too soon to tell I guess. I also think that Horoscope and Celestial Intersection are both really solid and they are okay to stay as they are.

Next is Neutral Sect. I think the only problem with Neutral sect is that I have never needed 20 seconds of 20% extra healing potency, a shield, and a regen and it only affects two spells. So I think this should be changed to a 60 second cooldown that gives you the neutral sect buff that turns the next aspected spell you use to apply a 30 seconds shield and an 18 second regen. The next aspected spell casted will also have no MP cost. Only for one spell every 60 seconds and it might make it feel more functional to use. Def keep the visual effect to show you have it active.. of course :p

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