Positionals

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Ok so before I get started I main a tank and have been leveling a dragoon. Ff14 is based around dodging aoes, boss position aoes, avoiding eye blasts etc etc its all aoes. Positionals are incredibly awkward and bad when the mechanics are based around avoidance. Let's not kid ourselves and start talking about how "well the tank needs to do xyz and position xyz" when 95% of players do not run with statics and only guild members and even then a lot of aoes in this game spawn at random spots around the boss. Take the second boss in dohn mheg for example. As a DRG you have no choice but to eat the lower potency of your abilities regardless of where the tank has him facing because of the tethers. Its a really bad idea for melee to have positionals in a game that clearly doesn't support it. As a caster I can slam everyone and everything from any angle but melee I have to hike around and pick sides? Yes as a tank main and with tank changes in 5.0 the vast majority are terrible and can't even use mitigators let alone position the boss for melee so thats also a huge problem. In big pulls tanks need to jump around aoeing and avoiding aoes so what does that do for melee? Ruins your dps contribution and that effects your whole group. Please get rid of positionals, theyre garbage.

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