I am curious, what people liked the most - just general design-wise. Because of this I've made a strawpoll:
https://www.strawpoll.me/19536507
Explanation of what I mean with each design style:
Coil of Bahamut Style:
Raid Instances start with a medium-sized dungeon with several waves of adds (some with mechanics). Final boss of each tier starts at or right before the boss room. Boss room cahave any shape, sometimes very odd.
Alexander Style:
Raid Instances start with a miniature-dungeon with only a few waves of trash-adds (no real mechanics). Final boss of each tier starts in the boss room. All savage instances start at the boss room. Boss room is always round or square.
Omega / Eden Style:
All Raid Instances consist of only a boss fight in a circular/square arena, both in normal & savage.
Continue reading...
https://www.strawpoll.me/19536507
Explanation of what I mean with each design style:
Coil of Bahamut Style:
Raid Instances start with a medium-sized dungeon with several waves of adds (some with mechanics). Final boss of each tier starts at or right before the boss room. Boss room cahave any shape, sometimes very odd.
Alexander Style:
Raid Instances start with a miniature-dungeon with only a few waves of trash-adds (no real mechanics). Final boss of each tier starts in the boss room. All savage instances start at the boss room. Boss room is always round or square.
Omega / Eden Style:
All Raid Instances consist of only a boss fight in a circular/square arena, both in normal & savage.
Continue reading...