Here is Yoshi-P's excuse for why it's not possible taken from a Kotaku article a few months ago:
https://kotaku.com/we-took-a-bold-st...ect-1835098319
5/29/19
Yoshi-P: to answer about removing the job restrictions, unfortunately, we don’t intend to remove them. The reason is simple.
For players who have played other Final Fantasy titles, they’ll easily recognize these gear designs as a way to identify a particular job...You wouldn’t want to see someone carrying an axe casting black magic. You’d wonder: What the hell kind of game is this?
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This cannot be an acceptable reason for the restriction with the current state of the game's armor selection.
First off, the excuse about carrying an axe and casting black magic doesn't make sense. No one is talking about glamouring job weapons. I feel like we all understand THAT wouldn't make sense. So it is a horrible example for why the restriction is in place.
Second, if they are going to use the old excuse that the "gear designs" are meant to "identify a particular job", they have long since thrown that out the window with the glamour options we have received. Particularly the joke ones.
Reasons Restrictions Should Be Removed:
- Reason #1 = We already have actual job swapped gear models/recolors.
If they originally designed those sets to identify a particular job, they shouldn't then decide to literally let other jobs wear the same thing as a "new set".
- Reason #2 = NPCs have mixed gear "glamour" already.
J'olhmyn has a gear set from FOUR different job types between DRG, NIN, Healer, and Tank.
- Reason #3 = Special NPC outfits are no longer "unique" to them.
We are allowed to look identical to major story characters but not other jobs?
- Reason #4 = Make "Artifact" armor and equivalents the exceptions.
This lets you keep the job identity for at least the armor sets that are supposed to look like the job, which is more in line with what they say as an excuse.
- Reason #5 = Joke glamours exist.
As soon as they decided to make things like the Fat Chocobo Head/Armor, Pig, Moogle, and Frog a glamour set they lost all merit for upholding any kind of standards in regards to keeping with appearances of the jobs as they said.
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Visuals:
These are acceptable representations of:
"a way to identify a particular job" - Yoshi-P 2019
But this is not acceptable......
I feel like I made a reasonable explanation and gave plenty of examples for why glamour job restrictions on armor should be removed.
So FFXIV team, please remove job restrictions on glamour armor already, it's almost 2020.
Continue reading...
https://kotaku.com/we-took-a-bold-st...ect-1835098319
5/29/19
Yoshi-P: to answer about removing the job restrictions, unfortunately, we don’t intend to remove them. The reason is simple.
For players who have played other Final Fantasy titles, they’ll easily recognize these gear designs as a way to identify a particular job...You wouldn’t want to see someone carrying an axe casting black magic. You’d wonder: What the hell kind of game is this?
/////////
This cannot be an acceptable reason for the restriction with the current state of the game's armor selection.
First off, the excuse about carrying an axe and casting black magic doesn't make sense. No one is talking about glamouring job weapons. I feel like we all understand THAT wouldn't make sense. So it is a horrible example for why the restriction is in place.
Second, if they are going to use the old excuse that the "gear designs" are meant to "identify a particular job", they have long since thrown that out the window with the glamour options we have received. Particularly the joke ones.
Reasons Restrictions Should Be Removed:
- Reason #1 = We already have actual job swapped gear models/recolors.
If they originally designed those sets to identify a particular job, they shouldn't then decide to literally let other jobs wear the same thing as a "new set".
- Reason #2 = NPCs have mixed gear "glamour" already.
J'olhmyn has a gear set from FOUR different job types between DRG, NIN, Healer, and Tank.
- Reason #3 = Special NPC outfits are no longer "unique" to them.
We are allowed to look identical to major story characters but not other jobs?
- Reason #4 = Make "Artifact" armor and equivalents the exceptions.
This lets you keep the job identity for at least the armor sets that are supposed to look like the job, which is more in line with what they say as an excuse.
- Reason #5 = Joke glamours exist.
As soon as they decided to make things like the Fat Chocobo Head/Armor, Pig, Moogle, and Frog a glamour set they lost all merit for upholding any kind of standards in regards to keeping with appearances of the jobs as they said.
////////////////
Visuals:
These are acceptable representations of:
"a way to identify a particular job" - Yoshi-P 2019
But this is not acceptable......
I feel like I made a reasonable explanation and gave plenty of examples for why glamour job restrictions on armor should be removed.
So FFXIV team, please remove job restrictions on glamour armor already, it's almost 2020.
Continue reading...