While yes, levels have always been a thing for both jrpg and mmos, the repeated action of raising the level floor each expansion however does nothing but invalidate past content and efforts put into the game.
The argument for levels is always that we get stronger, but looking at the reality of things.
When expansions drops we will suddenly find trivial mobs that rivals the mightiest of gods.
Our classes/jobs becomes cluttered with random things because the devs HAVE to find something new for them.
And past content becomes trivialized and broken forcing devs to possibly have to put extra effort into fixing it, especially when it's dug up and repurposed like the Ultimate and Unreal fights.
If that 10 level grind have to exist for every job each expansion, then find out something that can work as a substitute for it.
Continue reading...
The argument for levels is always that we get stronger, but looking at the reality of things.
When expansions drops we will suddenly find trivial mobs that rivals the mightiest of gods.
Our classes/jobs becomes cluttered with random things because the devs HAVE to find something new for them.
And past content becomes trivialized and broken forcing devs to possibly have to put extra effort into fixing it, especially when it's dug up and repurposed like the Ultimate and Unreal fights.
If that 10 level grind have to exist for every job each expansion, then find out something that can work as a substitute for it.
Continue reading...