Shadowbringer's new S ranks are fun and easy to manage, given their relative strength and the introduction of an SS rank that may initiate a spawning process.
Even if clan nuts are perhaps the least useful hunt currency currently.
However - the gameplay correlated S ranks have become quite stressful for most that used to enjoy engaging in the content, due to the relative power any player may wield proceeding the launch of Shadowbringers.
ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.
In my opinion, such difficulties to approaching older content is very unhealthy for the game and should not be present.
The utter inaccessibility of alliance raids, and progressing in Eureka as a small party are issues I would like to similarly addressed in the future.
As for the subject on hand, though - I feel the solution would be simple.
An in-game hunt accessible via the hunt scholar NPCs already present in the game.
When spoken to concerning the S rank they possess knowledge of, they would indicate whether the mob's minimum spawn cooldown has been breached or not.
I.E."The creature has been spotted in the area, stay on guard!" or "There have been no signs if the creature in the area."
A ranks are primarily currency fodders and I believe should not be changed in any way as their only dynamic is that they have a cooldown of a few hours before they may spawn once they've been killed.
S ranks, however, have significant facets of gameplay attached to them, such as not allowing any fates in the zone to fail for an hour on opening a treasure map coffer in the respective area (which is not a guaranteed spawn).
They all have a minimum cooldown of at least nearly two days, making them special for those that enjoy engaging with limited world mobs.
I feel an ultimate goal would a level sync for all S ranks if the majority of the community desired it, but I do not know feasible that would be to code nor do I know if SE would have available resources for that cause.
An in-game hunt tracker should be peanuts to implement on the other hand, given how the game already clearly tracks how much time has passed since a S rank mob gas been killed.
My primary enjoyment of this game is derived from spawning S ranks, and such a feature would do a great deal to appease the concerns of like-minded players who still verily enjoy engaging with older S ranks.
Timeworn Wyvernskin maps are the only means of spawning a particular Heavensward S rank and are currently the highest priced across the Aether data-center, which should be a fair indication of older S ranks still being relevant to a great deal of players.
Please discuss.
Continue reading...
Even if clan nuts are perhaps the least useful hunt currency currently.
However - the gameplay correlated S ranks have become quite stressful for most that used to enjoy engaging in the content, due to the relative power any player may wield proceeding the launch of Shadowbringers.
ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.
In my opinion, such difficulties to approaching older content is very unhealthy for the game and should not be present.
The utter inaccessibility of alliance raids, and progressing in Eureka as a small party are issues I would like to similarly addressed in the future.
As for the subject on hand, though - I feel the solution would be simple.
An in-game hunt accessible via the hunt scholar NPCs already present in the game.
When spoken to concerning the S rank they possess knowledge of, they would indicate whether the mob's minimum spawn cooldown has been breached or not.
I.E."The creature has been spotted in the area, stay on guard!" or "There have been no signs if the creature in the area."
A ranks are primarily currency fodders and I believe should not be changed in any way as their only dynamic is that they have a cooldown of a few hours before they may spawn once they've been killed.
S ranks, however, have significant facets of gameplay attached to them, such as not allowing any fates in the zone to fail for an hour on opening a treasure map coffer in the respective area (which is not a guaranteed spawn).
They all have a minimum cooldown of at least nearly two days, making them special for those that enjoy engaging with limited world mobs.
I feel an ultimate goal would a level sync for all S ranks if the majority of the community desired it, but I do not know feasible that would be to code nor do I know if SE would have available resources for that cause.
An in-game hunt tracker should be peanuts to implement on the other hand, given how the game already clearly tracks how much time has passed since a S rank mob gas been killed.
My primary enjoyment of this game is derived from spawning S ranks, and such a feature would do a great deal to appease the concerns of like-minded players who still verily enjoy engaging with older S ranks.
Timeworn Wyvernskin maps are the only means of spawning a particular Heavensward S rank and are currently the highest priced across the Aether data-center, which should be a fair indication of older S ranks still being relevant to a great deal of players.
Please discuss.
Continue reading...