Yoshi-P,
Love the game, here are some fixes that need to be made that would help the player base's QoL, and I know players want this fixed.
1. Main Scenario
a. Main Scenario should pull dungeons from the entire MSQ, not just ARR, but not extra dungeons.
b. The current dungeons have unskippable cutscenes. Please fix those. It is a major complaint around the player base and should be a priority. At this time those dungeons have a "Meme" status of being the worst dungeons to play because of the unskippable cutscenes.
c. Main Scenario roulette should automatically select a dungeon based off the lowest level player in the Light Party.
2. Guildhests
a. These duties are designed to teach player basics to there roles in a party and different enemy mechanics, but these duties only go up to level 40. The last update to these from my understanding was patch 2.1. Ever since then, there has been numerous mechanics that would make for amazing Guildhests Duties, even if it is two every five levels as the current Guildhests are set up for now.
b. Guildhests should automatically select a Guildhests based off the lowest level player in the Light Party or Full Party.
c. EXP should scale with the player's current level similar to Leveling Roulette.
Those are just a few items that players expected to be fixed but currently are still plaguing players.
Continue reading...
Love the game, here are some fixes that need to be made that would help the player base's QoL, and I know players want this fixed.
1. Main Scenario
a. Main Scenario should pull dungeons from the entire MSQ, not just ARR, but not extra dungeons.
b. The current dungeons have unskippable cutscenes. Please fix those. It is a major complaint around the player base and should be a priority. At this time those dungeons have a "Meme" status of being the worst dungeons to play because of the unskippable cutscenes.
c. Main Scenario roulette should automatically select a dungeon based off the lowest level player in the Light Party.
2. Guildhests
a. These duties are designed to teach player basics to there roles in a party and different enemy mechanics, but these duties only go up to level 40. The last update to these from my understanding was patch 2.1. Ever since then, there has been numerous mechanics that would make for amazing Guildhests Duties, even if it is two every five levels as the current Guildhests are set up for now.
b. Guildhests should automatically select a Guildhests based off the lowest level player in the Light Party or Full Party.
c. EXP should scale with the player's current level similar to Leveling Roulette.
Those are just a few items that players expected to be fixed but currently are still plaguing players.
Continue reading...