Please fix scaling, fights are dying so fast now

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I'm sure this complaint has been said a million times but I want to keep putting a voice out there in the hopes it manages to get through to the devs.

I just got out of a run of P4N (Asphodelos Fourth Circle) through DF that ended in under 5 minutes. The new player with us didnt even get to see half of the fight. Looking at old videos, the point we cleared with the amount of deaths we had, groups were normally at 50% health left. Content is getting skipped faster and faster and something needs to be done because there are a lot of incredibly good fights, mechanics, phase transitions, etc that are just irrelevant now. Yoship said he cares about us getting to see the hard work of the team but that isn't happening right now. The fact we're skipping stuff like the phase transition of Nald'Thal is insane. All that hard work for nothing.

I don't know if it requires better gear syncing, nerfing of potencies, or what, but its getting out of control. Honestly it doesn't even need to be "old" content nowadays. Our damage is scaling so fast that the only time you get the intended experience of content is on release. Either within a single patch or even in the same one after people get gear, all the content gets absolutely shredded. Clearing a fight a bit faster is fine, but its become too much. We are shaving 5 minutes off of a 10 minute fight without even trying.

I honestly think that if anything, a good compromise is to have just duty finder be where things are synced better. If people want to use pf to obliterate a fight for weekly clears or whatever? More power to them. I more care about the new player experience getting worse and worse than anything else.

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