First = how to take road to 70 off of my new character in preferred server?
Second = road to 70 should be changed so it isn't forced onto users.
The road to 70 forces bonus experience onto new characters created on preferred servers. And as far as I understand, it's double exp. And the minimum restriction to be stuck with double exp is 90 days. For anybody who isn't a power leveler, this is in no way shape or form a reward.
The silver chocobo feathers and the 15 day incentive for level 30 is nice.
But too much exp during progression towards max is already a problem in standard servers. You should not be getting that much exp. The game becomes too easy. And users leave the game not wanting to play anymore. Because this is not how RPG progression is supposed to be designed.
When it comes to standard servers, exp is already waaaay too much to enjoy a balanced game. Including to the point you will end up getting leveled down in dungeons you're supposed to be doing as part of your progression. Despite doing pretty much nothing additional from normal gameplay. And this is on a standard server.
And now preferred servers are forcing additional exp onto new characters. With no option to prevent this for users who do not want the pointless additional exp. Yes the bonus exp is a benefit for power levelers. Typically, these are users who make an alternate character that they just want to level up high because they already played through the actual game normally. But for new users who have never played the game or even anybody else who wants to play a main character through the game normally, this bonus exp prevents a normal legitimate playthrough of the game. Which is already a problem in regards to the unreasonable amount of exp you get on a standard server.
Rather than being forced for all new characters on a preferred server, it should be a consumable item that the user receives when creating a new character on a preferred server. To be used as a choice to the user if they want the road to 70 bonus exp reward or not. If they intend to speed run the game, then that choice to consume the item for that bonus exp is available for them. If they don't want to speedrun, and just want to play a normal game, then they are not forced into it and stuck with it for 90 days. Because they simply don't have to consume the item. Or they will have it in case they might decide they want to use it sometime later.
This is important because users don't necessarily join servers based on which is preferred or not. There are many users who want to play on servers their friend is on. I myself was supposed to start my main character on my friend's server prior to the latest patch. But I wanted to hold it off to start out in the new patch. Suddenly, the new patch turned it into a preferred server. Now if I want to start a character on there, I will be forced into the bonus exp. And it will be stuck on every class/job I do that is below level 70. No ability to simply play the game legitimately if I want to play on the server my friend is on.
Furthermore, the most important thing to consider is the entire point of being a preferred server to increase user population. So new users should have incentive to join a preferred server when starting to play the game for the first time and choosing a server. Well when I started the game for the first time not knowing what server to play, I made sure to NOT pick the preferred server in order to avoid the bonus exp. If trying to grow server population, implementing something into that server that will deter new users from choosing it defeats the entire purpose. For new users who are not speed-runners due to wanting to play the game for the first time normally, forcing bonus exp to deter them from choosing a preferred server is a contradiction to the purpose of trying to get users to join a preferred server. Yet only incentivizes users to join servers that are already overpopulated in order avoid the exp bonus.
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Second = road to 70 should be changed so it isn't forced onto users.
The road to 70 forces bonus experience onto new characters created on preferred servers. And as far as I understand, it's double exp. And the minimum restriction to be stuck with double exp is 90 days. For anybody who isn't a power leveler, this is in no way shape or form a reward.
The silver chocobo feathers and the 15 day incentive for level 30 is nice.
But too much exp during progression towards max is already a problem in standard servers. You should not be getting that much exp. The game becomes too easy. And users leave the game not wanting to play anymore. Because this is not how RPG progression is supposed to be designed.
When it comes to standard servers, exp is already waaaay too much to enjoy a balanced game. Including to the point you will end up getting leveled down in dungeons you're supposed to be doing as part of your progression. Despite doing pretty much nothing additional from normal gameplay. And this is on a standard server.
And now preferred servers are forcing additional exp onto new characters. With no option to prevent this for users who do not want the pointless additional exp. Yes the bonus exp is a benefit for power levelers. Typically, these are users who make an alternate character that they just want to level up high because they already played through the actual game normally. But for new users who have never played the game or even anybody else who wants to play a main character through the game normally, this bonus exp prevents a normal legitimate playthrough of the game. Which is already a problem in regards to the unreasonable amount of exp you get on a standard server.
Rather than being forced for all new characters on a preferred server, it should be a consumable item that the user receives when creating a new character on a preferred server. To be used as a choice to the user if they want the road to 70 bonus exp reward or not. If they intend to speed run the game, then that choice to consume the item for that bonus exp is available for them. If they don't want to speedrun, and just want to play a normal game, then they are not forced into it and stuck with it for 90 days. Because they simply don't have to consume the item. Or they will have it in case they might decide they want to use it sometime later.
This is important because users don't necessarily join servers based on which is preferred or not. There are many users who want to play on servers their friend is on. I myself was supposed to start my main character on my friend's server prior to the latest patch. But I wanted to hold it off to start out in the new patch. Suddenly, the new patch turned it into a preferred server. Now if I want to start a character on there, I will be forced into the bonus exp. And it will be stuck on every class/job I do that is below level 70. No ability to simply play the game legitimately if I want to play on the server my friend is on.
Furthermore, the most important thing to consider is the entire point of being a preferred server to increase user population. So new users should have incentive to join a preferred server when starting to play the game for the first time and choosing a server. Well when I started the game for the first time not knowing what server to play, I made sure to NOT pick the preferred server in order to avoid the bonus exp. If trying to grow server population, implementing something into that server that will deter new users from choosing it defeats the entire purpose. For new users who are not speed-runners due to wanting to play the game for the first time normally, forcing bonus exp to deter them from choosing a preferred server is a contradiction to the purpose of trying to get users to join a preferred server. Yet only incentivizes users to join servers that are already overpopulated in order avoid the exp bonus.
Continue reading...