Please Allow Melee Ranged Attacks To Not Interrupt/break Combos!

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Not much of a deal for NIN because they can now use Ninjutsu on GCDs for parts of fights where they need to be out of range, but for DRG and SAM, letting us use Piercing Talon/Enpi at a distance without interrupting our melee combo would be greatly appreciated. I feel like this affects DRG most of all because DRG combos are 5-GCD long and otherwise Piercing Talon is extremely useless in most fights. Actually, in many fights where PT might be viable, it's more efficient to just use Doom Spike combo because the range is slightly less but still allows for damage at a distance. If you boost Enpi/PT/Throwing Dagger up to say 280-300 potency and let it not break combo, it would be vastly appreciated. Especially for parts of fights that require melees to break off and unable to contribute damage for a time.

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