Ping Pong Ball Death Design for bosses lately. Up, down, up, down.

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When mechanics are gotten down the boss fights are fun and engaging I find about 90% of the time...

My tank can take a mistake or 2

But if I do get hit once on my RDM, 80% of my health is gone and I'm landed with a DoT. And can die to one tick of 30k... as the healers are already gimped trying to rez alot of people or pumping throughput... this is starting to sound like a savage at this point.

So I can die once... but then I die again... and again... and again.

Because mechanics are constantly resolving for up to 2 minutes straight on some boss/trial fights.

IN ADDITION:
I can now be killed while locked in rez animation and die again with no I-Frames.

Or I am rezzed into a myriad of AoE field drop downs and Healer big CD's are down and just get splat because it takes longer than my I-Frames to run out of them.

The 2-minute long constant resolving of danger needs to be trimmed. Constant AoE threats and hazards, as well as short I-frames or NONE AT ALL on being rezzed is BS because it's already crippling to have no MP as red mage to help rez once I am rezzed.

I DO NOT BELIEVE THAT CASUAL DIFFICULTY SHOULD BE BASED off of sweaty raiders and and people having done the trial/raid/dungeon 50 TIMES or moremidways into Xpac.

I get it, I was there once in ICC, 15 years ago and sweaty Arena playing wanting to be challenged or be the best

But I'm old and work overtime w/ dependents.

Chill, this is casual mode.

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