Hi. This post is primarily for SE’s benefit, as I’m sure they’re reading a lot of different posts about the state of Pictomancer. I want to say right off the bat, this is not a defense of Pictomancer’s damage numbers. I’m not a numbers nerd, I’m not a multi year Ultimate hard core raider, and I don’t know what goes into building a job for an MMO. Perhaps I’m “mid-core,” however people want to describe that. I’ve been playing for about four years, I’ve cleared current content Savages and Extremes, done old Ultimates, and I’ve played a variety of jobs, mainly Tanks and Casters.
To the job dev team at SE, I want to say how much I appreciate the existence of Pictomancer. You guys nailed it in terms of job design. Please don’t take this the wrong way, but I feel like you haven’t released a well designed dps job since Dancer in ShB. Dancer was superb with a solid job identity throughout its leveling process. And with Pictomancer, I feel the same way. When I sync down to older content, even as far back as ARR, I’m not just playing a “1-2-3-repeat” dps. If I have motifs, then I know that I’m a Pictomancer, just like a Dancer would with Standard Step. Painting is core to the identity and it is present throughout. The variety and style, having different mechanics such as RGB combos and CMY combos seamlessly mesh together, skills allowing movement and skills requiring stillness, it all blends together so well. You guys did an incredible job with this.
As a player, thank you. I really like this job because it’s fun to play. That’s what good job design should be. When I do roulettes, I know that Pictomancer will be a good option at any level, because it has identity at every level, unlike many dps who don’t have certain skills or defining characteristics when synced down. It really feels like a job designed by people who play this game, who understand that a job not only needs to feel good to play on release or even max level, but also when it is synced down to level 50 or level 60 or level 70.
I hope that in the coming patches, you will receive a lot of useful feedback from your player base, not just concerning Pictomancer, but also concerning other jobs and how they might develop from the lesson learned in Pictomancer. I’m also hopeful that in 8.0, we might see a lot of sweeping job changes that allow other jobs this feeling of identity and completeness, whether high or low level. It will be a lot of work, and I do not envy you the task. But from a very grateful player, thank you for Pictomancer.
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To the job dev team at SE, I want to say how much I appreciate the existence of Pictomancer. You guys nailed it in terms of job design. Please don’t take this the wrong way, but I feel like you haven’t released a well designed dps job since Dancer in ShB. Dancer was superb with a solid job identity throughout its leveling process. And with Pictomancer, I feel the same way. When I sync down to older content, even as far back as ARR, I’m not just playing a “1-2-3-repeat” dps. If I have motifs, then I know that I’m a Pictomancer, just like a Dancer would with Standard Step. Painting is core to the identity and it is present throughout. The variety and style, having different mechanics such as RGB combos and CMY combos seamlessly mesh together, skills allowing movement and skills requiring stillness, it all blends together so well. You guys did an incredible job with this.
As a player, thank you. I really like this job because it’s fun to play. That’s what good job design should be. When I do roulettes, I know that Pictomancer will be a good option at any level, because it has identity at every level, unlike many dps who don’t have certain skills or defining characteristics when synced down. It really feels like a job designed by people who play this game, who understand that a job not only needs to feel good to play on release or even max level, but also when it is synced down to level 50 or level 60 or level 70.
I hope that in the coming patches, you will receive a lot of useful feedback from your player base, not just concerning Pictomancer, but also concerning other jobs and how they might develop from the lesson learned in Pictomancer. I’m also hopeful that in 8.0, we might see a lot of sweeping job changes that allow other jobs this feeling of identity and completeness, whether high or low level. It will be a lot of work, and I do not envy you the task. But from a very grateful player, thank you for Pictomancer.
Continue reading...