Phase 4 Expert Crafting Issues

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Is it just me or are the changes made to expert crafts to make things seem a bit more fresh just made it more difficult and frustrating for no reason ?

I mean they took out one the useful Centered state and replaced it with Malleable, which can become useless as soon as the 3rd action in the craft if it procs on your rapid synthesis under Vene and Mume, which happened to me more than once, and then the Primed state is basically there just to incite you into using innovation, because the two extra turns aren't enough to measure up to the CP saving of using manipulation or waste not II on pliant.

So Malleable is treated as normal past at the latest the 10th turn, and Primed is used for an occasional Innovation and Manipulation if you don't feel like trying to get a pliant in the next 7 observe to save CP.
This, approaching the end of craft, means we have 1.5 useless states taking the place of the others procs which could actually help.

This is the last phase of the restoration so it's no use fixing it now, but for the next time I really hope at the least the Malleable state won't be coming back.

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